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The "what does machine build quality mean to you?" thread
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<blockquote data-quote="shutyertrap" data-source="post: 145235" data-attributes="member: 134"><p>Austin Powers is bad mouthed by me for these few reasons I can remember...because I haven't touched it since it came out! For starters, it was an incredibly cheap looking table. The 'toys' were nothing more than action figures stuck on the table, or so they appeared. The colors on the playfield were obnoxious, and not in a good way. From a graphic art perspective, there just didn't seem to be any real thought put into the design. It was one of the first tables I had seen with clearly photoshopped images on it, though I know SEGA had been doing it themselves. The audio package, again from what I remember, was terribly annoying. Just hearing that theme song over and over and over again, and I don't recall the call outs being any better.</p><p></p><p>Truth be told, I don't recall how the machine actually played. I just know I officially hated STERN after it. I had given them a pass on RBION and Monopoly for some of the obvious shortcuts in the build quality. RCT didn't win me over in the least when that damn troll was slapped on the table and had annoying sound effects to boot. Austin Powers was the final straw for me. It just seemed like a cash grab on a popular license. It felt soulless. </p><p></p><p>It was years before I started paying any attention to STERN again. Someone approaching Austin Powers today, might not have the same feelings I had back when it was released, just due to what the pinball climate is today. But back then, it was truly despised.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 145235, member: 134"] Austin Powers is bad mouthed by me for these few reasons I can remember...because I haven't touched it since it came out! For starters, it was an incredibly cheap looking table. The 'toys' were nothing more than action figures stuck on the table, or so they appeared. The colors on the playfield were obnoxious, and not in a good way. From a graphic art perspective, there just didn't seem to be any real thought put into the design. It was one of the first tables I had seen with clearly photoshopped images on it, though I know SEGA had been doing it themselves. The audio package, again from what I remember, was terribly annoying. Just hearing that theme song over and over and over again, and I don't recall the call outs being any better. Truth be told, I don't recall how the machine actually played. I just know I officially hated STERN after it. I had given them a pass on RBION and Monopoly for some of the obvious shortcuts in the build quality. RCT didn't win me over in the least when that damn troll was slapped on the table and had annoying sound effects to boot. Austin Powers was the final straw for me. It just seemed like a cash grab on a popular license. It felt soulless. It was years before I started paying any attention to STERN again. Someone approaching Austin Powers today, might not have the same feelings I had back when it was released, just due to what the pinball climate is today. But back then, it was truly despised. [/QUOTE]
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