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The "what does machine build quality mean to you?" thread
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<blockquote data-quote="shutyertrap" data-source="post: 145600" data-attributes="member: 134"><p>Ask anyone who has an Avengers table about build quality, and you'll hear stories of the Tessuract (sp?) cube breaking. Or balls getting stuck behind Hulk. Find a Simpsons machine in the wild, tell me if the Itchy and Scratchy drop targets are functioning. There are all sorts of issues Stern has had with toys on their machines. I'm not saying Williams hasn't had its fair share, but when someone spent 8K on a Stern vs. whatever a Williams sold for in the 90's, there is cause for concern. </p><p></p><p>As for the quality of the figures themselves, I pointed out Austin Powers in particular because the figures looked identical to what was being sold on the toy shelves at the time. The AFM martians aren't fantastic, but at least they were original. Shoot, the boogies on Scared Stiff look like party favor finger puppets. So no, Bally and Williams were not immune from corner cutting either.</p><p></p><p>From my experience, when I go from playing a Williams machine to immediately putting my hands on a Data East or a Pro model of Stern, there is a difference in feel right away. You can feel it in your hands. Flippers on Data East were always worse than Williams or Gottlieb. Touch a late 70's or early 80's widebody like Embryon, and the thing feels like a tank. The best way I can truly describe it is like this...a Lego brick and a Mega Blocks brick might look the same, and they can even connect with each other. And yet a the plastic Lego uses just feels better, and is proven to last longer. I can feel it in the weight, the touch, and how they click together. There is just something about it.</p><p></p><p>Now, there are examples and arguments that can be used to knock Williams and Bally down a peg, for sure. Same as there are examples of Stern, Data East, Capcom, etc. that raise the bar. I'm simply making a broad statement of why there is this perception out there. </p><p></p><p>And again, this has nothing to do with my opinion of how the games actually play, score, or do their light show. This is purely how the machines hit me on a visceral level on approach and putting my hands on them.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 145600, member: 134"] Ask anyone who has an Avengers table about build quality, and you'll hear stories of the Tessuract (sp?) cube breaking. Or balls getting stuck behind Hulk. Find a Simpsons machine in the wild, tell me if the Itchy and Scratchy drop targets are functioning. There are all sorts of issues Stern has had with toys on their machines. I'm not saying Williams hasn't had its fair share, but when someone spent 8K on a Stern vs. whatever a Williams sold for in the 90's, there is cause for concern. As for the quality of the figures themselves, I pointed out Austin Powers in particular because the figures looked identical to what was being sold on the toy shelves at the time. The AFM martians aren't fantastic, but at least they were original. Shoot, the boogies on Scared Stiff look like party favor finger puppets. So no, Bally and Williams were not immune from corner cutting either. From my experience, when I go from playing a Williams machine to immediately putting my hands on a Data East or a Pro model of Stern, there is a difference in feel right away. You can feel it in your hands. Flippers on Data East were always worse than Williams or Gottlieb. Touch a late 70's or early 80's widebody like Embryon, and the thing feels like a tank. The best way I can truly describe it is like this...a Lego brick and a Mega Blocks brick might look the same, and they can even connect with each other. And yet a the plastic Lego uses just feels better, and is proven to last longer. I can feel it in the weight, the touch, and how they click together. There is just something about it. Now, there are examples and arguments that can be used to knock Williams and Bally down a peg, for sure. Same as there are examples of Stern, Data East, Capcom, etc. that raise the bar. I'm simply making a broad statement of why there is this perception out there. And again, this has nothing to do with my opinion of how the games actually play, score, or do their light show. This is purely how the machines hit me on a visceral level on approach and putting my hands on them. [/QUOTE]
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