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Farsight Studios
The Pinball Arcade / Farsight Studios
There will be no EM this season
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<blockquote data-quote="soundwave106" data-source="post: 185489" data-attributes="member: 3746"><p>They also are more "purist" in a sense, without lots of rules, toys, multiballs, modes, etc. There's not a problem with any of this, of course, but personally, I find Big Shot rather nice in that sense. It's just a game of pinball, nothing more, nothing less. A simple, clear goal without a whole lot of hidden stuff.</p><p></p><p>The 90s DMD games also tend to have a much longer ball time by design. This doubly so applies to Pinball Arcade for some of their early tables (where I literally have to make sure that multiple hours are available) but even in real life from what I understand, EM tables (as well as early SS) don't have quite the ball time that later machines do. Big Shot is great if I want something quick yet challenging. To be honest if it weren't for the multiball bugs in Firepower I'd play that table a lot more too, that table is a fun challenge that I know will never give you a zillion minute game.</p><p></p><p>I think the 1960s EMs and back don't fit well in a simulation, they are designed for *really* short ball times in general, are a bit less skill based / more bagatelle luck, and the reward (the "replay") doesn't matter so much on a digital environment. However, there does seem to be a few good 1970s EM pins though that I think would be comparable to Big Shot (I remember not getting bored with Spirit of 1976 for instance). I play Big Shot a lot personally so it would be nice to have something else along those lines. As Spirit is the only EM I've played in real life, though, I have no idea what's a good game and what's not. Heck the only early SS I've played in real life is the Eight Ball Deluxe reissue.</p><p></p><p>It's a pity that the Visual Pinball installation is a "wee bit technical" and scattered, that's probably the place EM fans will have to turn to, because the EM audience unfortunately is small.</p></blockquote><p></p>
[QUOTE="soundwave106, post: 185489, member: 3746"] They also are more "purist" in a sense, without lots of rules, toys, multiballs, modes, etc. There's not a problem with any of this, of course, but personally, I find Big Shot rather nice in that sense. It's just a game of pinball, nothing more, nothing less. A simple, clear goal without a whole lot of hidden stuff. The 90s DMD games also tend to have a much longer ball time by design. This doubly so applies to Pinball Arcade for some of their early tables (where I literally have to make sure that multiple hours are available) but even in real life from what I understand, EM tables (as well as early SS) don't have quite the ball time that later machines do. Big Shot is great if I want something quick yet challenging. To be honest if it weren't for the multiball bugs in Firepower I'd play that table a lot more too, that table is a fun challenge that I know will never give you a zillion minute game. I think the 1960s EMs and back don't fit well in a simulation, they are designed for *really* short ball times in general, are a bit less skill based / more bagatelle luck, and the reward (the "replay") doesn't matter so much on a digital environment. However, there does seem to be a few good 1970s EM pins though that I think would be comparable to Big Shot (I remember not getting bored with Spirit of 1976 for instance). I play Big Shot a lot personally so it would be nice to have something else along those lines. As Spirit is the only EM I've played in real life, though, I have no idea what's a good game and what's not. Heck the only early SS I've played in real life is the Eight Ball Deluxe reissue. It's a pity that the Visual Pinball installation is a "wee bit technical" and scattered, that's probably the place EM fans will have to turn to, because the EM audience unfortunately is small. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
There will be no EM this season
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