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The Pinball Arcade / Farsight Studios
Things that are harder in TPA
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<blockquote data-quote="vikingerik" data-source="post: 196116" data-attributes="member: 3745"><p>I don't have any problem with upper flipper shots in TPA. They're easier than the real thing. I hit the super jackpot on Ripley's at will. It can take some fiddling with camera angles and event/zoom settings to get good visibility on the flipper in question, but once that's dialed in, upper flipper running shots are as easy as any other.</p><p></p><p>It's a good point that TPA's physics work against some shots, but is more difficult the right description when it's not even possible at all? AFM cow ramp, TOM right orbit, HRC right orbit, Firepower bottom Power target, and running shots to the Junkyard dog ramp, Dr Dude's Gift of Gab, and Funhouse's trap door without relying on the "T" target rebound angle. They're not merely difficult, you literally can't do them in TPA.</p><p></p><p>Another thing that TPA's physics make more difficult is running shots up the middle, since the flippers are strangely weak in that direction on some tables. Junkyard's wrecking ball, MM's castle, MB's Mosh Pit, CC's Polly ramp, all of these are difficult on any rolling shot and impossible on a particularly fast feed.</p><p></p><p>And yes, some tables are too violent in the lower playfield, with overly strong flippers and kickers robbing you of control you should have. Haunted House stands far out as the most drastic offender.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 196116, member: 3745"] I don't have any problem with upper flipper shots in TPA. They're easier than the real thing. I hit the super jackpot on Ripley's at will. It can take some fiddling with camera angles and event/zoom settings to get good visibility on the flipper in question, but once that's dialed in, upper flipper running shots are as easy as any other. It's a good point that TPA's physics work against some shots, but is more difficult the right description when it's not even possible at all? AFM cow ramp, TOM right orbit, HRC right orbit, Firepower bottom Power target, and running shots to the Junkyard dog ramp, Dr Dude's Gift of Gab, and Funhouse's trap door without relying on the "T" target rebound angle. They're not merely difficult, you literally can't do them in TPA. Another thing that TPA's physics make more difficult is running shots up the middle, since the flippers are strangely weak in that direction on some tables. Junkyard's wrecking ball, MM's castle, MB's Mosh Pit, CC's Polly ramp, all of these are difficult on any rolling shot and impossible on a particularly fast feed. And yes, some tables are too violent in the lower playfield, with overly strong flippers and kickers robbing you of control you should have. Haunted House stands far out as the most drastic offender. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Things that are harder in TPA
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