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Farsight Studios
The Pinball Arcade / Farsight Studios
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XBox 360
Thoughts on the new TPA MM
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<blockquote data-quote="Axxx27" data-source="post: 20056" data-attributes="member: 984"><p><span style="font-family: 'Tahoma'"><span style="font-size: 18px">Thoughts on TPA MM (as compared to PHOF)</span></span></p><p></p><p><span style="font-size: 12px">First the cons from PHOF MM:</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">1. Floaty/glitchy ramps</span></p><p><span style="font-size: 12px">2. Non-random Merlin awards (esp. early game)</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Cons from TPA MM:</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">1. Hits on objects not registering (Troll/Bomb spots, Drawbridge/gate)</span></p><p><span style="font-size: 12px">2. Flipper gap</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Pros:</span></p><p><span style="font-size: 12px">I love that Merlin seems 100% random now, and Damsel ramp is true as well! </span></p><p><span style="font-size: 12px">Castle multi backdoor seems easier to hit now for some reason..</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">All-in-all this version is FASTER, and *much* crueler than the HOF ver. </span></p><p><span style="font-size: 12px">The ball zips around with such force now, you really have to work to trap. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Dead stop trap shots are more difficult now from the right flipper: </span></p><p><span style="font-size: 12px">-shot to merlin is unmakable now (has anyone?) <em>edit: just did it lol</em></span></p><p><span style="font-size: 12px">-the drawbg/gate shot has a very, very narrow window</span></p><p><span style="font-size: 12px">-catapult is just as tough as the rudy trap door shot in FH now</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Left flipper trap from left loop requires your FULL attention now as it gets *hairy* everytime!</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I like this version, its different and harder, and the non-hits are annoying, the flipper gap is a little bigger, but I welcome the challenge.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">-adam</span></p></blockquote><p></p>
[QUOTE="Axxx27, post: 20056, member: 984"] [FONT=Tahoma][SIZE=5]Thoughts on TPA MM (as compared to PHOF)[/SIZE][/FONT] [SIZE=3]First the cons from PHOF MM: 1. Floaty/glitchy ramps 2. Non-random Merlin awards (esp. early game) Cons from TPA MM: 1. Hits on objects not registering (Troll/Bomb spots, Drawbridge/gate) 2. Flipper gap Pros: I love that Merlin seems 100% random now, and Damsel ramp is true as well! Castle multi backdoor seems easier to hit now for some reason.. All-in-all this version is FASTER, and *much* crueler than the HOF ver. The ball zips around with such force now, you really have to work to trap. Dead stop trap shots are more difficult now from the right flipper: -shot to merlin is unmakable now (has anyone?) [I]edit: just did it lol[/I] -the drawbg/gate shot has a very, very narrow window -catapult is just as tough as the rudy trap door shot in FH now Left flipper trap from left loop requires your FULL attention now as it gets *hairy* everytime! I like this version, its different and harder, and the non-hits are annoying, the flipper gap is a little bigger, but I welcome the challenge. -adam[/SIZE] [/QUOTE]
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Thoughts on the new TPA MM
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