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Farsight Studios
The Pinball Arcade / Farsight Studios
Thread for irrational dislikes
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<blockquote data-quote="HotHamBoy" data-source="post: 223842" data-attributes="member: 4638"><p>Agreed about WoZ. They need to add a zero. The scores feel really piddly. Matching a single digit also seems weird. I know it's just psychological but I see why the scores got so big as time went on. It just makes you feel good, even if 100 mil is actually pretty poor.</p><p></p><p>I hate games where it's all about that one shot. You can play for five hard minutes and get about the same score as one multiball jackpot. Rollergames' Sudden Death hurry-up is a good example of a shot that makes everything else feel like a wasted effort. In the same sense, it really sucks when a difficult shot doesn't pay out. Zen Pinball's table are pretty guilty of giving you very few points for some ridiculous combos but dumping on points for a hurry-up or mission reward.</p></blockquote><p></p>
[QUOTE="HotHamBoy, post: 223842, member: 4638"] Agreed about WoZ. They need to add a zero. The scores feel really piddly. Matching a single digit also seems weird. I know it's just psychological but I see why the scores got so big as time went on. It just makes you feel good, even if 100 mil is actually pretty poor. I hate games where it's all about that one shot. You can play for five hard minutes and get about the same score as one multiball jackpot. Rollergames' Sudden Death hurry-up is a good example of a shot that makes everything else feel like a wasted effort. In the same sense, it really sucks when a difficult shot doesn't pay out. Zen Pinball's table are pretty guilty of giving you very few points for some ridiculous combos but dumping on points for a hurry-up or mission reward. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Thread for irrational dislikes
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