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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Tilt Sensitivity is bugged
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<blockquote data-quote="Roo" data-source="post: 106441" data-attributes="member: 3068"><p>Ok, I just tried a direct comparison of Attack From Mars on iOS (first gen iPad) and PC.</p><p></p><p>I had iOS set to "touchscreen" nudging, where the top half of the screen is basically divided into invisible nudge buttons. As far as I can tell, there are 5 "zones" that nudge in these directions: left, right, up, up/left and up/right. My test consisted of trapping the ball on either flipper and then nudging.</p><p></p><p>I noticed two interesting things:</p><p></p><p>#1: On iOS, the up/right nudge does not have the same sensitivity as the other four. The other four give a warning after 2 nudges in about a second. But for up/right, you really have to abuse it for a long time to get a warning (more like 20 nudges in 8 seconds maybe).</p><p></p><p>#2: Nudges on iOS have <em>much </em>more power. The camera/table appears to move a lot on both, but trap a ball on a flipper and then nudge straight up. On PC, the ball will hardly move, but on iOS, it will jump up a distance equal to about 75% of its diameter. I think this is why the tilts are so hard to trigger (similar to Jeff's findings with small vs large nudges on a controller)!</p></blockquote><p></p>
[QUOTE="Roo, post: 106441, member: 3068"] Ok, I just tried a direct comparison of Attack From Mars on iOS (first gen iPad) and PC. I had iOS set to "touchscreen" nudging, where the top half of the screen is basically divided into invisible nudge buttons. As far as I can tell, there are 5 "zones" that nudge in these directions: left, right, up, up/left and up/right. My test consisted of trapping the ball on either flipper and then nudging. I noticed two interesting things: #1: On iOS, the up/right nudge does not have the same sensitivity as the other four. The other four give a warning after 2 nudges in about a second. But for up/right, you really have to abuse it for a long time to get a warning (more like 20 nudges in 8 seconds maybe). #2: Nudges on iOS have [I]much [/I]more power. The camera/table appears to move a lot on both, but trap a ball on a flipper and then nudge straight up. On PC, the ball will hardly move, but on iOS, it will jump up a distance equal to about 75% of its diameter. I think this is why the tilts are so hard to trigger (similar to Jeff's findings with small vs large nudges on a controller)! [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Tilt Sensitivity is bugged
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