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Farsight Studios
The Pinball Arcade / Farsight Studios
Time for new tournament rules?
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<blockquote data-quote="vikingerik" data-source="post: 213859" data-attributes="member: 3745"><p>I do too. It's definitely neat to see the tables through a new lens, shaking up the strategies we've known forever. This tournament was the first time I shot the slot machine on TZ in ages, for example.</p><p></p><p>But the problem is each table is only really solvable once. There's always a fastest way to score, and once somebody finds and exploits it, it really can hurt the fun factor for everyone else. We called out the 1M bonus bounty on Cactus Canyon and Bigfoot on Ripley's and showed what they could do, and from now on everybody has to do that to see a competitive top score on the table. The 20 minute limit loosens the straps only briefly and then chokes in even tighter on feasible lines of play. If we're fortunate, at least we'll see some tables where the fastest way to score is pretty much to play normally as on TZ, but for every one of those, there's ten other tables with one narrow fastest path.</p><p></p><p>The 20 minute limit is just a band-aid on top of the real problem that the tables take too long by just being too easy, both in the railroad physics and the lack of any tournament mode game settings. That's the real way to go, and real pinball tournaments figured that out decades ago.</p><p></p><p>As for applying a rule for limited attempts... that needs to come after real tournament mode game settings. Otherwise you just get screwed out of tables with any random factor. You need a big Camera Collect Bonus on TZ or the 1M bounty on CC to be competitive, and if that doesn't happen to come up in your limited attempts, then you're just dead.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 213859, member: 3745"] I do too. It's definitely neat to see the tables through a new lens, shaking up the strategies we've known forever. This tournament was the first time I shot the slot machine on TZ in ages, for example. But the problem is each table is only really solvable once. There's always a fastest way to score, and once somebody finds and exploits it, it really can hurt the fun factor for everyone else. We called out the 1M bonus bounty on Cactus Canyon and Bigfoot on Ripley's and showed what they could do, and from now on everybody has to do that to see a competitive top score on the table. The 20 minute limit loosens the straps only briefly and then chokes in even tighter on feasible lines of play. If we're fortunate, at least we'll see some tables where the fastest way to score is pretty much to play normally as on TZ, but for every one of those, there's ten other tables with one narrow fastest path. The 20 minute limit is just a band-aid on top of the real problem that the tables take too long by just being too easy, both in the railroad physics and the lack of any tournament mode game settings. That's the real way to go, and real pinball tournaments figured that out decades ago. As for applying a rule for limited attempts... that needs to come after real tournament mode game settings. Otherwise you just get screwed out of tables with any random factor. You need a big Camera Collect Bonus on TZ or the 1M bounty on CC to be competitive, and if that doesn't happen to come up in your limited attempts, then you're just dead. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Time for new tournament rules?
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