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The Pinball Arcade / Farsight Studios
Time for new tournament rules?
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<blockquote data-quote="invitro" data-source="post: 213863" data-attributes="member: 446"><p>Whose fun factor has been hurt by the exploits? The CC 1M bonus was probably well-known to top players already, so revealing that didn't do anything. The Bigfoot, sure... IF you're not having fun because you're not gonna get #1. For me, I don't care... if you're playing, #2 is number one. In particular, my fun factor was not hurt at all... indeed, it was strengthened as I learned a new tidbit about RBIoN (and new tidbits about all of the tables). There can't be that many people who this has had a negative effect on. How big a problem are you claiming this is? Do you claim that the strategy under a 20-minute limit is as clear as it is without a time limit?</p><p></p><p>I think that the 20-minute limit has increased my enjoyment of this PC tourney.</p><p></p><p>The optimum strategy under the 20-minute limit is not obvious to me for most tables. We just had the beginning of a discussion of this in the PC thread <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. I think you need to give more evidence to support your claims... but maybe some clarification is needed. Exactly which tables do you think have an optimum 20-minute strategy that is known now, what is that strategy, and how many people know it? What is a competitive top score? How are you using "narrow"?</p><p></p><p>I am genuinely interested in these questions, and I want to know the answers... as always I am not claiming to be good at strategy, but some of the claims you're making seem specious, or at least need more evidence.</p><p></p><p>Examples: I'm #2 on CC right now. I got one 1M bonus bounty in that game. Now, if the narrow path is just "get one 1M bonus bounty", that just doesn't seem narrow to me, at least when we have plenty of tries. There may be more to the CC path, but I don't know what it is... you need to mention it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Is getting High Noon in the path? Certainly a narrow path must say whether getting High Noon is required, right? How about stacking Showdown with another multiball; is that required?</p><p></p><p>Next: I'm #5 in Space Shuttle. The strategy that I think you mentioned, or maybe someone else, was multiball and stop-and-shoot. In my game, I ignored both, and just shot the spinner until it was maxed and I had gotten one or two EBs. I may have played a few multiballs then, I don't remember, but I'm pretty sure I just kept shooting the spinner. Well, I think #5 is competitive, it's good enough for me... I'm not saying that my way is as good, just that it's not required to do MB/ramp for a competitive score. If competitive means good enough for #1, that's fine, but then how many people are affected?</p><p></p><p></p><p></p><p>I agree that unrailroading and tourney settings would be an improvement, but it's not a big deal to me.</p><p></p><p></p><p></p><p>My #6 TZ had no Camera Collect Bonus. I was thinking before playing any that needing a big one would be required, as that one I think -is- obvious <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, but big deal... getting one of those in a 20-minute game should be easy, and for players at the level you're talking about (less than ten PC players, maybe?) it should be guaranteed, and so saying you need to do this doesn't seem like much of a strategy.</p><p></p><p>To sum up: I claim that you <em>don't</em> need to follow one narrow path to get a <em>top 10</em> score on SpSh, TO, TZ, CC, and Co1812. Victory, maybe... I don't know how many EBs are required for its narrow path. RBIoN, sure, if getting at least two doubled tours and one undoubled one counts as narrow. HH, I don't know its narrow path, or even wide path.</p><p></p><p>P.S. I don't know if it's been announced that tourney mode settings are coming soon... it seems like that might take awhile, and it seems like limited attempts would take less time. So I think discussion of limited attempts even before tourney settings is legit (although I really really do not want limited attempts, because I'm sure they will be -too- limited).</p></blockquote><p></p>
[QUOTE="invitro, post: 213863, member: 446"] Whose fun factor has been hurt by the exploits? The CC 1M bonus was probably well-known to top players already, so revealing that didn't do anything. The Bigfoot, sure... IF you're not having fun because you're not gonna get #1. For me, I don't care... if you're playing, #2 is number one. In particular, my fun factor was not hurt at all... indeed, it was strengthened as I learned a new tidbit about RBIoN (and new tidbits about all of the tables). There can't be that many people who this has had a negative effect on. How big a problem are you claiming this is? Do you claim that the strategy under a 20-minute limit is as clear as it is without a time limit? I think that the 20-minute limit has increased my enjoyment of this PC tourney. The optimum strategy under the 20-minute limit is not obvious to me for most tables. We just had the beginning of a discussion of this in the PC thread :). I think you need to give more evidence to support your claims... but maybe some clarification is needed. Exactly which tables do you think have an optimum 20-minute strategy that is known now, what is that strategy, and how many people know it? What is a competitive top score? How are you using "narrow"? I am genuinely interested in these questions, and I want to know the answers... as always I am not claiming to be good at strategy, but some of the claims you're making seem specious, or at least need more evidence. Examples: I'm #2 on CC right now. I got one 1M bonus bounty in that game. Now, if the narrow path is just "get one 1M bonus bounty", that just doesn't seem narrow to me, at least when we have plenty of tries. There may be more to the CC path, but I don't know what it is... you need to mention it :). Is getting High Noon in the path? Certainly a narrow path must say whether getting High Noon is required, right? How about stacking Showdown with another multiball; is that required? Next: I'm #5 in Space Shuttle. The strategy that I think you mentioned, or maybe someone else, was multiball and stop-and-shoot. In my game, I ignored both, and just shot the spinner until it was maxed and I had gotten one or two EBs. I may have played a few multiballs then, I don't remember, but I'm pretty sure I just kept shooting the spinner. Well, I think #5 is competitive, it's good enough for me... I'm not saying that my way is as good, just that it's not required to do MB/ramp for a competitive score. If competitive means good enough for #1, that's fine, but then how many people are affected? I agree that unrailroading and tourney settings would be an improvement, but it's not a big deal to me. My #6 TZ had no Camera Collect Bonus. I was thinking before playing any that needing a big one would be required, as that one I think -is- obvious :), but big deal... getting one of those in a 20-minute game should be easy, and for players at the level you're talking about (less than ten PC players, maybe?) it should be guaranteed, and so saying you need to do this doesn't seem like much of a strategy. To sum up: I claim that you [I]don't[/I] need to follow one narrow path to get a [I]top 10[/I] score on SpSh, TO, TZ, CC, and Co1812. Victory, maybe... I don't know how many EBs are required for its narrow path. RBIoN, sure, if getting at least two doubled tours and one undoubled one counts as narrow. HH, I don't know its narrow path, or even wide path. P.S. I don't know if it's been announced that tourney mode settings are coming soon... it seems like that might take awhile, and it seems like limited attempts would take less time. So I think discussion of limited attempts even before tourney settings is legit (although I really really do not want limited attempts, because I'm sure they will be -too- limited). [/QUOTE]
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The Pinball Arcade / Farsight Studios
Time for new tournament rules?
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