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Farsight Studios
The Pinball Arcade / Farsight Studios
Time for new tournament rules?
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<blockquote data-quote="vikingerik" data-source="post: 213917" data-attributes="member: 3745"><p>I do agree with you on this claim. But this is only true as long as 10 players haven't found and followed the one narrowest fastest scoring path.</p><p></p><p></p><p></p><p></p><p>I'm fairly sure from regular play on CC that the optimum route to the highest score in 20 minutes is to stack Gold Mine + Showdown as soon as possible (about 2 minutes) and then keep it going for the full remaining 18. I've actually done this in regular play. 18 minutes of the combined multiballs scores over 100M from each multiball's jackpots, plus adds about 3M and 60X bonus. With a 1M bonus bounty included, that totals to 440M, which would be the top tournament score. I don't think High Noon can match that speed. Completing all the shots for Stampede and Bart and the Gunfights plus playing High Noon itself takes at least five minutes, but High Noon only totals 70M and change, behind the pace of the stacked multiballs.</p><p></p><p>However, stacking and maintaining the multiballs for that long obviously isn't easily within the reach of most players. My 320M tournament score included about five minutes of multiball stack, and did include High Noon. High Noon probably is the best achievable path for realistic player skill levels, including even me.</p><p></p><p>Also note that you have to get one rank advance from a random source - bounty or skill shot. The three Barts give only three Gunfights for ranks so you need one extra to reach Marshal. High Noon scores considerably less (half) without the highest rank. You can't spend time to grind through an extra Bart for a fourth gunfight or you'll lose to someone who gets it for free.</p><p></p><p>And of course you have to do the whole 20 minutes on one ball. (Is that a narrow path?) No power of mathematics can make two separate bonus intervals produce as many points as one combined interval.</p><p></p><p></p><p></p><p></p><p>I feel I've solved Co1812. The fastest scoring is to enable the left ramp million and then alternate ramps (nudge to catch on every feed.) Ramp shots score 100K for each consecutive shot up to 1M, so then you're scoring a million per shot PLUS the left ramp million PLUS 333k of jackpot equity (6 shots = 2M). I've verified that all this does all get credited, although some of the components lag by a few seconds before getting awarded.</p><p></p><p>To enable the left ramp million, just drain out of multiball and it stays lit until you hit something else on the table that isn't a ramp. Yeah, the fastest method would be to alternate ramps with both balls in multiball, but even I can't do that reliably. But I can alternate ramps for literally 10 minutes straight without missing, for what comes to an all-in average of 1833k per shot and over 10M per minute. And alternate ramps can be shot a bit faster than just the left ramp alone.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 213917, member: 3745"] I do agree with you on this claim. But this is only true as long as 10 players haven't found and followed the one narrowest fastest scoring path. I'm fairly sure from regular play on CC that the optimum route to the highest score in 20 minutes is to stack Gold Mine + Showdown as soon as possible (about 2 minutes) and then keep it going for the full remaining 18. I've actually done this in regular play. 18 minutes of the combined multiballs scores over 100M from each multiball's jackpots, plus adds about 3M and 60X bonus. With a 1M bonus bounty included, that totals to 440M, which would be the top tournament score. I don't think High Noon can match that speed. Completing all the shots for Stampede and Bart and the Gunfights plus playing High Noon itself takes at least five minutes, but High Noon only totals 70M and change, behind the pace of the stacked multiballs. However, stacking and maintaining the multiballs for that long obviously isn't easily within the reach of most players. My 320M tournament score included about five minutes of multiball stack, and did include High Noon. High Noon probably is the best achievable path for realistic player skill levels, including even me. Also note that you have to get one rank advance from a random source - bounty or skill shot. The three Barts give only three Gunfights for ranks so you need one extra to reach Marshal. High Noon scores considerably less (half) without the highest rank. You can't spend time to grind through an extra Bart for a fourth gunfight or you'll lose to someone who gets it for free. And of course you have to do the whole 20 minutes on one ball. (Is that a narrow path?) No power of mathematics can make two separate bonus intervals produce as many points as one combined interval. I feel I've solved Co1812. The fastest scoring is to enable the left ramp million and then alternate ramps (nudge to catch on every feed.) Ramp shots score 100K for each consecutive shot up to 1M, so then you're scoring a million per shot PLUS the left ramp million PLUS 333k of jackpot equity (6 shots = 2M). I've verified that all this does all get credited, although some of the components lag by a few seconds before getting awarded. To enable the left ramp million, just drain out of multiball and it stays lit until you hit something else on the table that isn't a ramp. Yeah, the fastest method would be to alternate ramps with both balls in multiball, but even I can't do that reliably. But I can alternate ramps for literally 10 minutes straight without missing, for what comes to an all-in average of 1833k per shot and over 10M per minute. And alternate ramps can be shot a bit faster than just the left ramp alone. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Time for new tournament rules?
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