PC gaming has always been bigger than console.
It's just that PC gaming has changed from AAA titles to indie games and facebook games like farmville, besides MMORPGS.
The BIG problem with PC gaming is the money problem - because PC gaming typically experiences about 90% piracy (for every 10 gamers, only 1 person paid for it). For indie games, it's not a big issue - the piracy helps the games get popular and even with 90% piracy, it gets you more money than being stuck in obscurity. For AAA games, it's a big issue as the games basically just break even - the porting costs are paid for by sales. Which is why AAA games have horrible ports - they often have console like limitations and graphics because the PC port is effectively "worthless". And no, Steam is no protection - Valve has decided to use a very low-overhead DRM system - they would rather have people pirate games than impose some draconian DRM system. It's very easy to find a lot of Steam games pirated the very next day.
Of course, most PC gamers have Intel video cards - AMD and nVidia's sell very little compared to Intel. So going absolutely crazy on graphics can easily alienate and isolate a lot of people. (Ironically, there's a strong correlation between gamers and piracy - it's almost as if those who own an AMD or nVidia card pirate games because they're more experienced with PCs, and more adept at using piracy sites. EDIT: Sadly, I just checked a common one - yes, TPA is available with full DLC and Pro tables - this is the version BEFORE Fish Tales, so the latest isn't pirated, yet).
Indie games love mobile and PC development because it's easy - to develop on a console usually requires extensive agreements and special NDAs and many other rules (e.g., you need a secured office space that's controlled entry by authorized people). For this generation, it appears that the Big Three as abandoned those requirements for indie games (most of which are done in home offices and such).
So the eagerness to have high fancy graphics has to be tempered with the fact that most PC gamers don't have fancy graphics. Because most PC games don't really require it. One should also note that many "PC only" developers have expanded to consoles - Valve with their Steam for PS3, and even Blizzard porting their games to PS3 and Xbox. Because while the PC market is much bigger than consoles, consoles do have a LOT of money (mostly from being fairly piracy free - even at its worse, the Xbox360 experienced around 10%).
It's just that PC gaming has changed from AAA titles to indie games and facebook games like farmville, besides MMORPGS.
The BIG problem with PC gaming is the money problem - because PC gaming typically experiences about 90% piracy (for every 10 gamers, only 1 person paid for it). For indie games, it's not a big issue - the piracy helps the games get popular and even with 90% piracy, it gets you more money than being stuck in obscurity. For AAA games, it's a big issue as the games basically just break even - the porting costs are paid for by sales. Which is why AAA games have horrible ports - they often have console like limitations and graphics because the PC port is effectively "worthless". And no, Steam is no protection - Valve has decided to use a very low-overhead DRM system - they would rather have people pirate games than impose some draconian DRM system. It's very easy to find a lot of Steam games pirated the very next day.
Of course, most PC gamers have Intel video cards - AMD and nVidia's sell very little compared to Intel. So going absolutely crazy on graphics can easily alienate and isolate a lot of people. (Ironically, there's a strong correlation between gamers and piracy - it's almost as if those who own an AMD or nVidia card pirate games because they're more experienced with PCs, and more adept at using piracy sites. EDIT: Sadly, I just checked a common one - yes, TPA is available with full DLC and Pro tables - this is the version BEFORE Fish Tales, so the latest isn't pirated, yet).
Indie games love mobile and PC development because it's easy - to develop on a console usually requires extensive agreements and special NDAs and many other rules (e.g., you need a secured office space that's controlled entry by authorized people). For this generation, it appears that the Big Three as abandoned those requirements for indie games (most of which are done in home offices and such).
So the eagerness to have high fancy graphics has to be tempered with the fact that most PC gamers don't have fancy graphics. Because most PC games don't really require it. One should also note that many "PC only" developers have expanded to consoles - Valve with their Steam for PS3, and even Blizzard porting their games to PS3 and Xbox. Because while the PC market is much bigger than consoles, consoles do have a LOT of money (mostly from being fairly piracy free - even at its worse, the Xbox360 experienced around 10%).
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