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High Roller Casino (2001)
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<blockquote data-quote="vikingerik" data-source="post: 205011" data-attributes="member: 3745"><p>So I gave this a shot as the free trial table. I still hate the unshootable right orbit. Besides that, I think there's another shot that may be impossible: the slot machine lane (when the ramp is all the way down) from a catch on the right flipper. It's easy from a running shot or as a backhand from a catch on the left flipper, but a fully set shot will always rattle around and never go in all the way. Really disappointing since I like HRC a lot, but these physics bugs break the immersion and make you continuously painfully aware you're playing Farsight's Shoddy Physics Workaround rather than really playing HRC.</p><p></p><p>Anyway, strategy. I got the best results by mostly ignoring the casino games. Just grind the slot machine for multiball. It's a fantastically safe shot. When it's closed for the hurryup, a clean set shot from either flipper will safely return for a dead pass. When it releases the ball after playing slots, yes just hold the left flipper and you'll usually get a catch.</p><p></p><p>The big reason to grind multiball is that the Super Duper Mega Extreme Jackpot lights an EB every time. Of course it's not easy to do, but it is the most accessible repeatable EB on the table. Roll N Win isn't readily repeatable since it takes too many risky shots to light after the first few circuits. And none of the ramps are loopable for the EB every 50 ramps. Besides that, focusing on multiball results in lots of other goodies: chips and bonus X from the skill shots after each lock, Cheat Games from ramp shots, and bumper hits to easily light Roulette.</p><p></p><p>Ignore the other casino games. The Craps target is far too risky to warrant shooting. So is Blackjack. Poker is also too risky to shoot the targets to light, although if it happens to get lit randomly and Cheat Game is lit, it's worth collecting. Hi-Lo is junk. Roulette is the exception, which is mostly safe and may be worth collecting when all three colors are lit for an automatic win, plus it's necessary to unblock Roll N Win on the ramp.</p><p></p><p>So you won't get Casino Frenzy by ignoring the games -- but you don't need to. It doesn't give any EBs, and the jackpots are merely big but not huge. Just stick to the slot machine. It is the lowest risk method to accumulate chips, including Cheat Games acquired during multiball and used at the slot machine. The slot machine, skill shots, and occasional roulette will get to 100 chips for Break the Bank eventually. </p><p></p><p>Break the Bank is where the real points come from. Make sure you read the instructions and understand how it works. Short version: build the Bank value by collecting a few regular jackpots (5 to 10 will get you 50M to 100M bank value), then shoot the slot machine lane to light the four major shots to each collect the Bank value again.</p><p></p><p>I'm not sure if shooting for the Roll N Win target is worthwhile. It is safe if you hit it cleanly, which yields a safe rebound off the poker area back to the flippers. But it is risky if you miss and lose control into those upper slingshot kickers. I think it's probably worthwhile for the first and maybe the second circuit (two hits to light), but then it's better to just shoot the slot machine instead.</p><p></p><p>Roll N Win strategy: This is counterintuitive, but pick the LOWER die when the choices are of similar value. You don't want to race around the board, because that makes Roll N Win harder to light. You want cheap instances of it at 1 hit each time. And picking a lower die preserves more shots of landing on the EB rather than bypassing it. The only reward for hurrying around the board is the Super modes, which score chump change.</p><p></p><p>All the points come from the multiballs and keeping them going for a long time. I can get the Extreme Jackpot or complete the Bank super jackpots a bit less than half the time. I don't have any easy tricks or advice on how to do this, my methods come from long practice and intuition on how to control multiple balls around the flippers. Catching is very important since that's the only consistent way to hit either orbit (by backhand.) Just get control of whatever you can, don't flail, catch and shoot tightly and accurately.</p><p></p><p>Finally, this table has one strategic element I haven't found on any other table in TPA: Bangbacks are possible! I can do it on occasion (20% or so) by hitting both the upward and sideways nudges together, to bounce the ball from the outlane onto the center pin. Just <u>remember if you've used a tilt warning</u> - you only get ONE per ball, not three as in Williams games. "Danger" means STOP TILTING, not that you have one more to go ("Danger Danger") like Williams games allow.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 205011, member: 3745"] So I gave this a shot as the free trial table. I still hate the unshootable right orbit. Besides that, I think there's another shot that may be impossible: the slot machine lane (when the ramp is all the way down) from a catch on the right flipper. It's easy from a running shot or as a backhand from a catch on the left flipper, but a fully set shot will always rattle around and never go in all the way. Really disappointing since I like HRC a lot, but these physics bugs break the immersion and make you continuously painfully aware you're playing Farsight's Shoddy Physics Workaround rather than really playing HRC. Anyway, strategy. I got the best results by mostly ignoring the casino games. Just grind the slot machine for multiball. It's a fantastically safe shot. When it's closed for the hurryup, a clean set shot from either flipper will safely return for a dead pass. When it releases the ball after playing slots, yes just hold the left flipper and you'll usually get a catch. The big reason to grind multiball is that the Super Duper Mega Extreme Jackpot lights an EB every time. Of course it's not easy to do, but it is the most accessible repeatable EB on the table. Roll N Win isn't readily repeatable since it takes too many risky shots to light after the first few circuits. And none of the ramps are loopable for the EB every 50 ramps. Besides that, focusing on multiball results in lots of other goodies: chips and bonus X from the skill shots after each lock, Cheat Games from ramp shots, and bumper hits to easily light Roulette. Ignore the other casino games. The Craps target is far too risky to warrant shooting. So is Blackjack. Poker is also too risky to shoot the targets to light, although if it happens to get lit randomly and Cheat Game is lit, it's worth collecting. Hi-Lo is junk. Roulette is the exception, which is mostly safe and may be worth collecting when all three colors are lit for an automatic win, plus it's necessary to unblock Roll N Win on the ramp. So you won't get Casino Frenzy by ignoring the games -- but you don't need to. It doesn't give any EBs, and the jackpots are merely big but not huge. Just stick to the slot machine. It is the lowest risk method to accumulate chips, including Cheat Games acquired during multiball and used at the slot machine. The slot machine, skill shots, and occasional roulette will get to 100 chips for Break the Bank eventually. Break the Bank is where the real points come from. Make sure you read the instructions and understand how it works. Short version: build the Bank value by collecting a few regular jackpots (5 to 10 will get you 50M to 100M bank value), then shoot the slot machine lane to light the four major shots to each collect the Bank value again. I'm not sure if shooting for the Roll N Win target is worthwhile. It is safe if you hit it cleanly, which yields a safe rebound off the poker area back to the flippers. But it is risky if you miss and lose control into those upper slingshot kickers. I think it's probably worthwhile for the first and maybe the second circuit (two hits to light), but then it's better to just shoot the slot machine instead. Roll N Win strategy: This is counterintuitive, but pick the LOWER die when the choices are of similar value. You don't want to race around the board, because that makes Roll N Win harder to light. You want cheap instances of it at 1 hit each time. And picking a lower die preserves more shots of landing on the EB rather than bypassing it. The only reward for hurrying around the board is the Super modes, which score chump change. All the points come from the multiballs and keeping them going for a long time. I can get the Extreme Jackpot or complete the Bank super jackpots a bit less than half the time. I don't have any easy tricks or advice on how to do this, my methods come from long practice and intuition on how to control multiple balls around the flippers. Catching is very important since that's the only consistent way to hit either orbit (by backhand.) Just get control of whatever you can, don't flail, catch and shoot tightly and accurately. Finally, this table has one strategic element I haven't found on any other table in TPA: Bangbacks are possible! I can do it on occasion (20% or so) by hitting both the upward and sideways nudges together, to bounce the ball from the outlane onto the center pin. Just [u]remember if you've used a tilt warning[/u] - you only get ONE per ball, not three as in Williams games. "Danger" means STOP TILTING, not that you have one more to go ("Danger Danger") like Williams games allow. [/QUOTE]
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