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<blockquote data-quote="Slam23" data-source="post: 160894" data-attributes="member: 896"><p>Well this is already quite an exhaustive thread. I do have some minor points to add and try to describe a near failsafe method to get the EB from digital pinball.</p><p>First off: an already mentioned ploy to get to 8x bonus quickly on every ball. I want to repeat this because I think it's priority number one on every ball. Get good at shooting the left orbit from the right flipper. Get so good that you even can choose between a clean shot and a grazing shot to the captured ball, leading the shot to fall in the Vanish hole. Mastery of this shot gives you Theatre letters, extra balls, Vanish locks and eventually Tiger Saw multiball. But the main trick here is to nudge upward on a clean orbit shot, timing the nudge somewhere around the ball being above the Vanish lock or roll-over area. sometimes this will stop the ball directly above the rollovers, sometimes it loses enough momentum on the return wireframe (that feeds the right flipper) that the ball trickles back to the roll-overs. Often really nothing happens and you get another chance from the right flipper to onetime the ball back into the left orbit. If it works though ideally you want the ball to clear the leftmost roll-over lane, because that will enhance the chance that you get a friendly series of ricochets from the leftmost bumper directly under this lane. This will often lead to a rhytm where the ball goes down left, ricochet upwards to the right, rolls over to the left again and so forth. Balls that go down the right lane often shoot downwards further and won't go up the lanes anymore. With proper timing this can give you a quick 8x bonus multiplier. You can then concentrate on getting jackpots during multiball, without worrying about getting the multiplier, although it's still smart to "park" balls in the rollover area during multiball to lessen traffic on the main playfield area.</p><p>Secondly: digital pinball. One of the most fun video modes in my opinion and with a huge payoff if played succesfully (extra ball). Of the 6 targets, you get the first as a freebie (target 5 in the row from left to right) Then this is my preferred method: cradle the ball on the right flipper. Directly shoot from the cradle to the right-most target. The ball should then head for the tip of the left flipper. Onetime the ball and this will hit target number 2. Cradle the ball on the left flipper. Aim for the lefmost target by shooting quickly from the cradle. Cradle the ball again on the left flipper. Let it roll to 2/3 of the flipper and then knock down target 4. Cradle the ball on the right flipper and let it roll to 2/3 before knocking down target 3. Don't try to hit target 4 from the right or target 3 from the left, these are near impossible shots because you need a near straight angle and that's very hard to do within this mode. I think I'm near 80% succesful on completing this for an extra ball, sticking to it will pay off even when you miss one or two shots, because you got enough time to try those again. </p><p>Well, that's it for now, cheers!</p><p>Slam23</p></blockquote><p></p>
[QUOTE="Slam23, post: 160894, member: 896"] Well this is already quite an exhaustive thread. I do have some minor points to add and try to describe a near failsafe method to get the EB from digital pinball. First off: an already mentioned ploy to get to 8x bonus quickly on every ball. I want to repeat this because I think it's priority number one on every ball. Get good at shooting the left orbit from the right flipper. Get so good that you even can choose between a clean shot and a grazing shot to the captured ball, leading the shot to fall in the Vanish hole. Mastery of this shot gives you Theatre letters, extra balls, Vanish locks and eventually Tiger Saw multiball. But the main trick here is to nudge upward on a clean orbit shot, timing the nudge somewhere around the ball being above the Vanish lock or roll-over area. sometimes this will stop the ball directly above the rollovers, sometimes it loses enough momentum on the return wireframe (that feeds the right flipper) that the ball trickles back to the roll-overs. Often really nothing happens and you get another chance from the right flipper to onetime the ball back into the left orbit. If it works though ideally you want the ball to clear the leftmost roll-over lane, because that will enhance the chance that you get a friendly series of ricochets from the leftmost bumper directly under this lane. This will often lead to a rhytm where the ball goes down left, ricochet upwards to the right, rolls over to the left again and so forth. Balls that go down the right lane often shoot downwards further and won't go up the lanes anymore. With proper timing this can give you a quick 8x bonus multiplier. You can then concentrate on getting jackpots during multiball, without worrying about getting the multiplier, although it's still smart to "park" balls in the rollover area during multiball to lessen traffic on the main playfield area. Secondly: digital pinball. One of the most fun video modes in my opinion and with a huge payoff if played succesfully (extra ball). Of the 6 targets, you get the first as a freebie (target 5 in the row from left to right) Then this is my preferred method: cradle the ball on the right flipper. Directly shoot from the cradle to the right-most target. The ball should then head for the tip of the left flipper. Onetime the ball and this will hit target number 2. Cradle the ball on the left flipper. Aim for the lefmost target by shooting quickly from the cradle. Cradle the ball again on the left flipper. Let it roll to 2/3 of the flipper and then knock down target 4. Cradle the ball on the right flipper and let it roll to 2/3 before knocking down target 3. Don't try to hit target 4 from the right or target 3 from the left, these are near impossible shots because you need a near straight angle and that's very hard to do within this mode. I think I'm near 80% succesful on completing this for an extra ball, sticking to it will pay off even when you miss one or two shots, because you got enough time to try those again. Well, that's it for now, cheers! Slam23 [/QUOTE]
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