Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Theatre of Magic (1995)
TOM Tactics and Strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sean DonCarlos" data-source="post: 7640" data-attributes="member: 152"><p>The key words are "if it's convenient". If Vanish is lit or one captive ball hit away and regular Multiball is ready, I'd say go ahead and try for it. Otherwise, I'd just head into regular Multiball...it's not worth the repeated captive ball hits and risk of drain just for an extra 40M, especially if you're good at hitting that right ramp and so can pick up 60M from the Spirit Ring whenever you want.</p><p></p><p></p><p>The Spirit Ring is active but non-scoring during Metamorphosis.</p><p></p><p></p><p>Actually, I've discovered after my previous strategy post that it is possible to repeatedly bounce the ball vertically between the trunk and the left flipper. I do this mainly for Midnight Madness, in which case you can score every "hour", for a total of 176M. You will actually hit the trunk twice each hour but the second hit will not register because the magnet has not reactivated yet. It also works for Trunk Escape and is relatively safe - at least, it's much safer than doing Trunk Escape any other way.</p><p></p><p>I would <em>not</em> try this on a real table, as ball movement and rebounding is more random on a real table than in the precisely calculated world of TPA.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 7640, member: 152"] The key words are "if it's convenient". If Vanish is lit or one captive ball hit away and regular Multiball is ready, I'd say go ahead and try for it. Otherwise, I'd just head into regular Multiball...it's not worth the repeated captive ball hits and risk of drain just for an extra 40M, especially if you're good at hitting that right ramp and so can pick up 60M from the Spirit Ring whenever you want. The Spirit Ring is active but non-scoring during Metamorphosis. Actually, I've discovered after my previous strategy post that it is possible to repeatedly bounce the ball vertically between the trunk and the left flipper. I do this mainly for Midnight Madness, in which case you can score every "hour", for a total of 176M. You will actually hit the trunk twice each hour but the second hit will not register because the magnet has not reactivated yet. It also works for Trunk Escape and is relatively safe - at least, it's much safer than doing Trunk Escape any other way. I would [I]not[/I] try this on a real table, as ball movement and rebounding is more random on a real table than in the precisely calculated world of TPA. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Theatre of Magic (1995)
TOM Tactics and Strategies
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top