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Farsight Studios
Pinball Arcade Tables
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<blockquote data-quote="Actionball" data-source="post: 7683" data-attributes="member: 527"><p>By convenient I mean you already have the ball "vanished" and just have not run the clock loop to start its multiball mode and also have the lock/startmagnet lit. But that said since I always hit the captive ball skill shot there are times when between lock 1 and 2 or 2 and the start that this skill shot will be the magic number to light vanish...then I will vanish it if safe to do.</p><p></p><p>40 million is not worth draining over, but that left loop is such a safe shot. If this situation occurs 3 times during a game its 120 million you get with 18 fewer hits on the captive balls, which some people are quite leary of.</p><p></p><p>Same situation applies to a lit Trap Door ramp with the Multiball magnet active and you are holding the ball on a flipper. So tempting to start that multiball, the trunk magnet is easy as can be to hit, no danger but you lose the Trap Door light when its over...then thats 4 more hits on center field stand ups later in the game and a missed opportunity at maybe an extra ball or free illusion. Just a timing and risk reduction strategy.</p></blockquote><p></p>
[QUOTE="Actionball, post: 7683, member: 527"] By convenient I mean you already have the ball "vanished" and just have not run the clock loop to start its multiball mode and also have the lock/startmagnet lit. But that said since I always hit the captive ball skill shot there are times when between lock 1 and 2 or 2 and the start that this skill shot will be the magic number to light vanish...then I will vanish it if safe to do. 40 million is not worth draining over, but that left loop is such a safe shot. If this situation occurs 3 times during a game its 120 million you get with 18 fewer hits on the captive balls, which some people are quite leary of. Same situation applies to a lit Trap Door ramp with the Multiball magnet active and you are holding the ball on a flipper. So tempting to start that multiball, the trunk magnet is easy as can be to hit, no danger but you lose the Trap Door light when its over...then thats 4 more hits on center field stand ups later in the game and a missed opportunity at maybe an extra ball or free illusion. Just a timing and risk reduction strategy. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Theatre of Magic (1995)
TOM Tactics and Strategies
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