Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Digital Pinball Games
Other Pinball Games
Tommy Pinball ( Like you have never seen it before )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shaderbytes" data-source="post: 241606" data-attributes="member: 2638"><p>Hi Everyone</p><p></p><p>I know the thread title line might be getting old on the second round, I will have to think up a different means to announce my tables next time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Anyway here is the video showing my table and game play. I recorded this video using medium settings this time round because otherwise the file size of the video to upload is astronomical. So its HD but medium bitrate. The actual game is obviously more crisp than this video.</p><p></p><p>Many things were done with even more detail than my previous table.</p><p></p><p>• All holes in the playfield are actually cut out ( every single hole )</p><p></p><p>• All scoops and saucers and VUKs are 100 physics driven... eg : The balls actually fall into these holes into a subway and activate switches , kickers to shoot them out etc. The saucer I made a magnetic field grab the ball and a kicker which kicks it out - other ball are capable of knocking it loose from this grab etc..</p><p></p><p>• Physics changed again. Flippers are even more responsive now. Still chasing the holy grail of best settings hehe. I did use another PAPA tommy tutorial video to study ball play. You will notice in my game play it is possible to back hand the right flipper into the VUK just as he does in his video.</p><p></p><p>• I do have the alternate sound files and had them working but the was a short sight in the current VPinMame code to not allow volume control. So I removed it for now until it's fixed. </p><p></p><p>The table is basically finished but I need to just consolidate the menu stuff and some settings controls between my two tables now and then I will upload the game and share the link.</p><p></p><p>[MEDIA=youtube]LndnmCP_SNs[/MEDIA]</p><p></p><p><img src="http://www.shaderbytes.co.za/ian/images/ss1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>(ps.. does anyone know why on earth you cant upload an image to attach in these threads??) </p><p>chat soon</p></blockquote><p></p>
[QUOTE="shaderbytes, post: 241606, member: 2638"] Hi Everyone I know the thread title line might be getting old on the second round, I will have to think up a different means to announce my tables next time ;) Anyway here is the video showing my table and game play. I recorded this video using medium settings this time round because otherwise the file size of the video to upload is astronomical. So its HD but medium bitrate. The actual game is obviously more crisp than this video. Many things were done with even more detail than my previous table. • All holes in the playfield are actually cut out ( every single hole ) • All scoops and saucers and VUKs are 100 physics driven... eg : The balls actually fall into these holes into a subway and activate switches , kickers to shoot them out etc. The saucer I made a magnetic field grab the ball and a kicker which kicks it out - other ball are capable of knocking it loose from this grab etc.. • Physics changed again. Flippers are even more responsive now. Still chasing the holy grail of best settings hehe. I did use another PAPA tommy tutorial video to study ball play. You will notice in my game play it is possible to back hand the right flipper into the VUK just as he does in his video. • I do have the alternate sound files and had them working but the was a short sight in the current VPinMame code to not allow volume control. So I removed it for now until it's fixed. The table is basically finished but I need to just consolidate the menu stuff and some settings controls between my two tables now and then I will upload the game and share the link. [MEDIA=youtube]LndnmCP_SNs[/MEDIA] [IMG]http://www.shaderbytes.co.za/ian/images/ss1.jpg[/IMG] (ps.. does anyone know why on earth you cant upload an image to attach in these threads??) chat soon [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Digital Pinball Games
Other Pinball Games
Tommy Pinball ( Like you have never seen it before )
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top