Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Digital Pinball Games
Other Pinball Games
Tommy Pinball ( Like you have never seen it before )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shaderbytes" data-source="post: 241993" data-attributes="member: 2638"><p>Hi MRZ999</p><p></p><p>Yes in the next build I will have options to choose a less expensive AA ( although obviously it's not as good ) or no AA . Im using a deferred rendering pipeline which is the best choice for having so many lights in realtime but comes with a gotcha in that regular hardware AA solutions dont work with Deferred rendering. So currently AA is software based like a post process filter. There is no way around that I'm afraid. Currently the game is rendering about a million polygons per frame and has about 350 draw calls. Physics is all cpu bound. </p><p></p><p>I will also put in an option to not update the reflection probe. This could be very helpful perhaps. Although when the game start up .. I have to have the reflection probe enabled for a few seconds just to get it to calculate its starting values. After that if the option to not update it has been selected it wont update anymore.</p><p></p><p>My machine has some better specs but it baffles me because the game runs butter smooth on my specs. Check the video. Also I recorded the video on medium HD just for upload size. The game runs smooth while recording at maximum hd settings as well , which obviously means there is frame rate to spare. </p><p></p><p>I will post a new build in the next 2 days or so <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>chat soon</p></blockquote><p></p>
[QUOTE="shaderbytes, post: 241993, member: 2638"] Hi MRZ999 Yes in the next build I will have options to choose a less expensive AA ( although obviously it's not as good ) or no AA . Im using a deferred rendering pipeline which is the best choice for having so many lights in realtime but comes with a gotcha in that regular hardware AA solutions dont work with Deferred rendering. So currently AA is software based like a post process filter. There is no way around that I'm afraid. Currently the game is rendering about a million polygons per frame and has about 350 draw calls. Physics is all cpu bound. I will also put in an option to not update the reflection probe. This could be very helpful perhaps. Although when the game start up .. I have to have the reflection probe enabled for a few seconds just to get it to calculate its starting values. After that if the option to not update it has been selected it wont update anymore. My machine has some better specs but it baffles me because the game runs butter smooth on my specs. Check the video. Also I recorded the video on medium HD just for upload size. The game runs smooth while recording at maximum hd settings as well , which obviously means there is frame rate to spare. I will post a new build in the next 2 days or so ;) chat soon [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Digital Pinball Games
Other Pinball Games
Tommy Pinball ( Like you have never seen it before )
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top