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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Too easy tables (PC version)
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<blockquote data-quote="Blueshirt" data-source="post: 118924" data-attributes="member: 1540"><p>AFM can be really hard in real life just due to... real life. In the end TPA is so much more controllable tables will be easier by default to a degree, but I believe it was said somewhere on this site by a dev that they DO make tables a bit easier than in real life. This might change table to table, too. TZ, for example, people were up in arms about it being "too easy"... subsequently, TNG was pretty frickin' hard off the bat. They do this on purpose, so that there's some easier tables, and some harder tables, and I think it's fine. Scared Stiff is easy, sure, but it's easy as heck in real life, too, so that's not too bad. It makes it a great starter table for new players. TotAN being a bit on the easy side is smart, too, as it'll help reel in new users who only have that one table. It's still moderately difficult to get to wizard mode when you're starting out, and it's such a fun wizard mode (one of the best in TPA at the moment, actually) that it becomes fun to try to string them together... almost got a third the other day. NGG I don't think is super easy either, but then again that IS another fairly easy table in real life, I find, as well.</p><p></p><p>The one I will agree with is funhouse. It's one of lawlor's best tables and I wish it was more challenging, because it's fantastic, but games can get... really long sometimes. A harder funhouse would be great, but I'm fine where we are at the moment, because at the very least I can see some rationale behind it. It does get you used to lawlor design philosophy and prepares you for tables like TZ and Ripley's.</p></blockquote><p></p>
[QUOTE="Blueshirt, post: 118924, member: 1540"] AFM can be really hard in real life just due to... real life. In the end TPA is so much more controllable tables will be easier by default to a degree, but I believe it was said somewhere on this site by a dev that they DO make tables a bit easier than in real life. This might change table to table, too. TZ, for example, people were up in arms about it being "too easy"... subsequently, TNG was pretty frickin' hard off the bat. They do this on purpose, so that there's some easier tables, and some harder tables, and I think it's fine. Scared Stiff is easy, sure, but it's easy as heck in real life, too, so that's not too bad. It makes it a great starter table for new players. TotAN being a bit on the easy side is smart, too, as it'll help reel in new users who only have that one table. It's still moderately difficult to get to wizard mode when you're starting out, and it's such a fun wizard mode (one of the best in TPA at the moment, actually) that it becomes fun to try to string them together... almost got a third the other day. NGG I don't think is super easy either, but then again that IS another fairly easy table in real life, I find, as well. The one I will agree with is funhouse. It's one of lawlor's best tables and I wish it was more challenging, because it's fantastic, but games can get... really long sometimes. A harder funhouse would be great, but I'm fine where we are at the moment, because at the very least I can see some rationale behind it. It does get you used to lawlor design philosophy and prepares you for tables like TZ and Ripley's. [/QUOTE]
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