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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Too easy tables (PC version)
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<blockquote data-quote="Zaphod77" data-source="post: 219258" data-attributes="member: 2101"><p>Wow. small world. awesome tables Pacdude. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I was the one who did the layout work on the first f-14 tomcat, and the good version of surf n safari. The former ended up in that Ultracade pinball thing.</p><p></p><p>TO a certain extent, digital pinball will always be easier then real life.simply put, real life runs at greater then 60 frames per second. And it's totally unfair to use randomness in the flippers to make things difficult. Shots usually are either too easy or too hard, and it's a problem with digital pinball since day one.</p><p></p><p>TPA is mostly too easy because they try to be good about that. But there's also the fact that there is natural randomness in rebounds off of standups that is not emulated. T2 is the worst example of it, where escape doesn't get any harder because of a easy way to get all three with one shot every time. Just add a simple bit of random angle adjust off of those rebounds, and suddenly T2 is fixed. Plunges will rebound differently, yet the skill shot will still be consistent. </p><p></p><p>The odd thing is tat not every table gets this easy treatment. BSD, for example, is the noob killer in TPA that it was in real life. Space SHuttle has an evil. bumper to right outlane vacuum. DIner and Phantom of the OPera are a real challenge, but still not impossible to do well on.</p><p></p><p>I'm not the best player, But pinball in real life is rarely a marathon race. I'm really looking forward to tournament difficulty. just hoping it doesn't swing too far to the other end.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 219258, member: 2101"] Wow. small world. awesome tables Pacdude. :) I was the one who did the layout work on the first f-14 tomcat, and the good version of surf n safari. The former ended up in that Ultracade pinball thing. TO a certain extent, digital pinball will always be easier then real life.simply put, real life runs at greater then 60 frames per second. And it's totally unfair to use randomness in the flippers to make things difficult. Shots usually are either too easy or too hard, and it's a problem with digital pinball since day one. TPA is mostly too easy because they try to be good about that. But there's also the fact that there is natural randomness in rebounds off of standups that is not emulated. T2 is the worst example of it, where escape doesn't get any harder because of a easy way to get all three with one shot every time. Just add a simple bit of random angle adjust off of those rebounds, and suddenly T2 is fixed. Plunges will rebound differently, yet the skill shot will still be consistent. The odd thing is tat not every table gets this easy treatment. BSD, for example, is the noob killer in TPA that it was in real life. Space SHuttle has an evil. bumper to right outlane vacuum. DIner and Phantom of the OPera are a real challenge, but still not impossible to do well on. I'm not the best player, But pinball in real life is rarely a marathon race. I'm really looking forward to tournament difficulty. just hoping it doesn't swing too far to the other end. [/QUOTE]
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