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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Too easy tables (PC version)
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<blockquote data-quote="MagnumXL" data-source="post: 221905" data-attributes="member: 2512"><p>Well with the release of F-14, I can safely say that table slope is a HUGE part of the problem. F-14 actually has a fairly steep slope and the game play is SO much better. Now if only I could select that slope for Firepower, High Speed and a few others and slightly less than that for TAF/TZ, etc. In the real world, you set the slope to whatever you want within the leg limits. Most arcades I went to had slopes around 6-9 degrees equivalent in Visual Pinball terms. Most TPA games feel more like 4-5 degrees and that means half the roll-back speed in many cases. F-14 feels good. Firepower often didn't have a huge slope, but the bounce-back of the stand-ups still sent the ball screaming back to the flippers (I see little bounce-back effect in TPA's Firepower and the stand-ups aren't animated at all which is disappointing too). I have played tables that were set to lower slopes and had extra balls enabled, etc. instead of credits and it was a snooze fest. I don't want to win because the table is dirty as hell (also slows the ball like crazy) or set to easy settings. I just want an "Arcade" difficulty setting in TPA so I can play most tables about how I remember them. It's how I set my own tables in VP and probably why I still favor playing my own Firepower and Attack From Mars over other versions. Game play is more important than eye candy (although I tried my best to do as much eye candy as I could with VP8 at the time. I still don't see fading incandescent light effects in TPA or other emulators. I feel like I'm the only person that noticed that incandescent bulbs don't turn off instantly as they have to cool down on the filament and this creates a snazzy fading effect as they go out. Obviously Capcom noticed as they were the first to <em>purposely</em> Fade lights UP to brightness as well as down). I wish TPA would add Pinball Magic come to think of it (Big Bang Bar and Breakshot were also awesome, but I made both of those already myself and so I ran them into the ground testing at the time like most of my tables).</p></blockquote><p></p>
[QUOTE="MagnumXL, post: 221905, member: 2512"] Well with the release of F-14, I can safely say that table slope is a HUGE part of the problem. F-14 actually has a fairly steep slope and the game play is SO much better. Now if only I could select that slope for Firepower, High Speed and a few others and slightly less than that for TAF/TZ, etc. In the real world, you set the slope to whatever you want within the leg limits. Most arcades I went to had slopes around 6-9 degrees equivalent in Visual Pinball terms. Most TPA games feel more like 4-5 degrees and that means half the roll-back speed in many cases. F-14 feels good. Firepower often didn't have a huge slope, but the bounce-back of the stand-ups still sent the ball screaming back to the flippers (I see little bounce-back effect in TPA's Firepower and the stand-ups aren't animated at all which is disappointing too). I have played tables that were set to lower slopes and had extra balls enabled, etc. instead of credits and it was a snooze fest. I don't want to win because the table is dirty as hell (also slows the ball like crazy) or set to easy settings. I just want an "Arcade" difficulty setting in TPA so I can play most tables about how I remember them. It's how I set my own tables in VP and probably why I still favor playing my own Firepower and Attack From Mars over other versions. Game play is more important than eye candy (although I tried my best to do as much eye candy as I could with VP8 at the time. I still don't see fading incandescent light effects in TPA or other emulators. I feel like I'm the only person that noticed that incandescent bulbs don't turn off instantly as they have to cool down on the filament and this creates a snazzy fading effect as they go out. Obviously Capcom noticed as they were the first to [I]purposely[/I] Fade lights UP to brightness as well as down). I wish TPA would add Pinball Magic come to think of it (Big Bang Bar and Breakshot were also awesome, but I made both of those already myself and so I ran them into the ground testing at the time like most of my tables). [/QUOTE]
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