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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="vikingerik" data-source="post: 221375" data-attributes="member: 3745"><p>I agree here, I think Monster Bash is the best of all time. It does right what so many other tables get wrong in so many areas:</p><p></p><p>- The modes are all stackable, none lock out the others, so you never get in a situation where you just want to wait for something to time out. But it's not <em>required</em> to stack anything to get high scores like BSD or TSPP.</p><p></p><p>- The modes are parallelizable and independent, you can make progress towards any whenever you want, as opposed to linearly grinding through mansion rooms or door panels, or having to restart the whole package like the Madness multiballs.</p><p></p><p>- The modes are all different, you're not bashing the same castle or saucer or boxer or Bart forever.</p><p></p><p>- It follows the "complete 6 tasks for wizard mode" principle, but the monsters add a great layer of flavor that really feels coherently and organically designed rather than box-ticking an arbitrary list of goals like in say CV or Scared Stiff.</p><p></p><p>- It solves the question of completing modes very elegantly, with separate tracks of progress for starting (Monster Bash) and for completing (Monsters of Rock). It's entirely up to the player which to go for, either path is reasonable.</p><p></p><p>- It keeps focus on the monster modes, without a million side features or mechanical gadgets distracting you like in TZ. Phantom Flip and the moving Dracula are just enough mechanical trickery and it doesn't need any more.</p><p></p><p>- The layout is fine. Sure, it's a standard orbits-and-ramps fan, but that's fine. It has no dangerous outlanes or nasty ejects that often arise with more gimmicky layouts. It's quite fair.</p><p></p><p>- It does so many little things to help the player. The way other modes can stack into Monster Bash to help reach Monsters of Rock - pure genius. The monster bombs allow a solution if there's something you just can't hit well. The scoop randomizer knows what's going on and will often start the last mode the player needs. There's not a single rough edge or gotcha in the rules.</p><p></p><p>- The sound and music and voice work is also the best of all time. The whole deal is just nonstop joyous exuberance with the monsters. LIVE FROM TRANSYLVANIA SQUARE GARDEN!</p><p></p><p>Monster Bash is the platonic example of a perfect pinball machine, I say.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 221375, member: 3745"] I agree here, I think Monster Bash is the best of all time. It does right what so many other tables get wrong in so many areas: - The modes are all stackable, none lock out the others, so you never get in a situation where you just want to wait for something to time out. But it's not [i]required[/i] to stack anything to get high scores like BSD or TSPP. - The modes are parallelizable and independent, you can make progress towards any whenever you want, as opposed to linearly grinding through mansion rooms or door panels, or having to restart the whole package like the Madness multiballs. - The modes are all different, you're not bashing the same castle or saucer or boxer or Bart forever. - It follows the "complete 6 tasks for wizard mode" principle, but the monsters add a great layer of flavor that really feels coherently and organically designed rather than box-ticking an arbitrary list of goals like in say CV or Scared Stiff. - It solves the question of completing modes very elegantly, with separate tracks of progress for starting (Monster Bash) and for completing (Monsters of Rock). It's entirely up to the player which to go for, either path is reasonable. - It keeps focus on the monster modes, without a million side features or mechanical gadgets distracting you like in TZ. Phantom Flip and the moving Dracula are just enough mechanical trickery and it doesn't need any more. - The layout is fine. Sure, it's a standard orbits-and-ramps fan, but that's fine. It has no dangerous outlanes or nasty ejects that often arise with more gimmicky layouts. It's quite fair. - It does so many little things to help the player. The way other modes can stack into Monster Bash to help reach Monsters of Rock - pure genius. The monster bombs allow a solution if there's something you just can't hit well. The scoop randomizer knows what's going on and will often start the last mode the player needs. There's not a single rough edge or gotcha in the rules. - The sound and music and voice work is also the best of all time. The whole deal is just nonstop joyous exuberance with the monsters. LIVE FROM TRANSYLVANIA SQUARE GARDEN! Monster Bash is the platonic example of a perfect pinball machine, I say. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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