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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="WhiteChocolate" data-source="post: 221764" data-attributes="member: 4374"><p>i too finally realized how much that lamp makes a diff in nights pet3r back a few months ago when it was TOTW... once i started grabbing the lamp option instead of the jewel in the bazaar, i found my score sudeenly, dramatically crank waaaaaay up! like at least 500-800% over my old game, average!</p><p></p><p>once you also realize how forgiving tilt is in TPA and get some practice with it ("turn into the spin" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, it's really easy to whang that lamp around a lot. i probably wouldn't do as well with a real machine; i just can't shove them around as easy i can a virtual table, lol!</p><p></p><p>though this is from TPA perspective; i've never seen a real TOTAN - since scoring should be the same 'tween tpa and the real tables, thought i'd share that thought. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> very insightful and thinking more about how the scoring/rules of a table work, instead of just "being there" lol... a lot of "ahhhha!" moments for me, reading this thread!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>p.s. if i could contribute this, i don't think i've seen anyone else suggest this yet - perhaps for your list criterion, it'd be useful for peeps to imagine the table stripped of its theme - art and distinct sounds - or swap it all out mentally with some generic table art? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> that way, you're just thinking about the table, and not its theme at all...</p><p></p><p>for example, sttng (i also very much like now - i did not when i first got it/played the demos <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> is a unique layout and fun once you get into it, but it may not seem as cool without the very excellent show tie-in, voice, sfx, etc. it's a pretty different and unique table - that's going to divide people off the bat; they'll either love that, or kinda hate it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> i happen to love it -now-, but i didn't so much when i first started trying to conquor it - it's a tough table, for a long time at first!</p><p></p><p>for what it's worth, the diffs score big in my book, and (TPA) play is tough and scoring is "stiff" but fair - it really encourages you off the bat, you wanna get that first extra ball score! it seems few other tables set a good, appropriate first extra ball score - some tables give that away too easily, too soon.</p></blockquote><p></p>
[QUOTE="WhiteChocolate, post: 221764, member: 4374"] i too finally realized how much that lamp makes a diff in nights pet3r back a few months ago when it was TOTW... once i started grabbing the lamp option instead of the jewel in the bazaar, i found my score sudeenly, dramatically crank waaaaaay up! like at least 500-800% over my old game, average! once you also realize how forgiving tilt is in TPA and get some practice with it ("turn into the spin" :), it's really easy to whang that lamp around a lot. i probably wouldn't do as well with a real machine; i just can't shove them around as easy i can a virtual table, lol! though this is from TPA perspective; i've never seen a real TOTAN - since scoring should be the same 'tween tpa and the real tables, thought i'd share that thought. :) very insightful and thinking more about how the scoring/rules of a table work, instead of just "being there" lol... a lot of "ahhhha!" moments for me, reading this thread!! :) p.s. if i could contribute this, i don't think i've seen anyone else suggest this yet - perhaps for your list criterion, it'd be useful for peeps to imagine the table stripped of its theme - art and distinct sounds - or swap it all out mentally with some generic table art? :) that way, you're just thinking about the table, and not its theme at all... for example, sttng (i also very much like now - i did not when i first got it/played the demos :) is a unique layout and fun once you get into it, but it may not seem as cool without the very excellent show tie-in, voice, sfx, etc. it's a pretty different and unique table - that's going to divide people off the bat; they'll either love that, or kinda hate it! ;) i happen to love it -now-, but i didn't so much when i first started trying to conquor it - it's a tough table, for a long time at first! for what it's worth, the diffs score big in my book, and (TPA) play is tough and scoring is "stiff" but fair - it really encourages you off the bat, you wanna get that first extra ball score! it seems few other tables set a good, appropriate first extra ball score - some tables give that away too easily, too soon. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Top 5-10 Pinballs every made - Pro talk
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