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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="PET3R" data-source="post: 222073" data-attributes="member: 5266"><p>Can we maybe concentrate for a little while and comment a lot on each table's weaknesses ? Let's try to see how serious are they and how much they affect gameplay and scoring. </p><p></p><p>We are commenting on :</p><p></p><p>MB - none found yet</p><p></p><p>TAF - magnets, timing out of the modes ?</p><p></p><p>STTNG - none found yet</p><p></p><p>SS - looping the left ramp during the wizard mode</p><p></p><p>TZ - timing out of the modes, less interesting modes or modes that are not needed - skill shot mode, repetitive 2x clock modes, cluttered playfield</p><p></p><p>CC - importance of the bonus</p><p></p><p>MM - early Merlin's shot, repetitive shooting of the castle</p><p></p><p>TOM - timing out of modes/not interesting modes, bonus importance, left ramp importance, repetitive shooting of the trunk</p><p></p><p>RBION - 2x scoring, strategy of skipping the second round and going straight for another continent scoring</p><p></p><p>CV - staying in the wizard mode after draining/ not scoring during wizard mode. Middle ramp - drainer</p><p></p><p>CFTBL - looping ramps/multiplyers.</p><p></p><p>AFM - goals - Super Jackpot, 5-way combo</p><p></p><p>WW - overboard, 5x playfield, 3x Jackpot, Vacation Jackpot (Class 6 river + 3 Locks)</p><p></p><p>Roadshow - importance of the bonus</p><p></p><p></p><p>Please note: CV wizard and AFM 5-way combo and superj are not random features and need a skill to complete therefore someone might object that these are not really weaknesses. As I feel that they can cause lot of frustration I have listed them here so we can have a proper discussion and find out whether they actually cause a harm to the table or not. </p><p></p><p><strong>Please add more weaknesses if you are aware of any !</strong></p></blockquote><p></p>
[QUOTE="PET3R, post: 222073, member: 5266"] Can we maybe concentrate for a little while and comment a lot on each table's weaknesses ? Let's try to see how serious are they and how much they affect gameplay and scoring. We are commenting on : MB - none found yet TAF - magnets, timing out of the modes ? STTNG - none found yet SS - looping the left ramp during the wizard mode TZ - timing out of the modes, less interesting modes or modes that are not needed - skill shot mode, repetitive 2x clock modes, cluttered playfield CC - importance of the bonus MM - early Merlin's shot, repetitive shooting of the castle TOM - timing out of modes/not interesting modes, bonus importance, left ramp importance, repetitive shooting of the trunk RBION - 2x scoring, strategy of skipping the second round and going straight for another continent scoring CV - staying in the wizard mode after draining/ not scoring during wizard mode. Middle ramp - drainer CFTBL - looping ramps/multiplyers. AFM - goals - Super Jackpot, 5-way combo WW - overboard, 5x playfield, 3x Jackpot, Vacation Jackpot (Class 6 river + 3 Locks) Roadshow - importance of the bonus Please note: CV wizard and AFM 5-way combo and superj are not random features and need a skill to complete therefore someone might object that these are not really weaknesses. As I feel that they can cause lot of frustration I have listed them here so we can have a proper discussion and find out whether they actually cause a harm to the table or not. [B]Please add more weaknesses if you are aware of any ![/B] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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