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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="PET3R" data-source="post: 222436" data-attributes="member: 5266"><p><u>whitechocolate</u> - the reason why I have created this forum is the fact that every top 100, top 10 pinball list you come across includes votes from people whose votes are based on the looks and theme of tables and what great toys it got. I play pinball mainly for the score and to be honest I absolutely do not care about the toys. Yes, if the table has got amazing rules and it also happens to have a great toys that is a big bonus for me. But I would rather have table with no toys on it with a perfect deep and interesting rule set rather then very good looking table that gets boring after 2 minutes. I have never played this table (only seen gameplay of videos) so please someone correct me if it is unfair for me to bring this here but Wizard of Oz seems to be perfect example. It ranks 21 on pinside and if you read comments, the new players seems to love it but the pro players seems to hate it. It looks beautiful with all the lights and LCD screen, but it is said that the gameplay is boring. And even without trying I know I would hate that LCD. I hope every pro player agrees with me that all important information should be on the table in form of lights and arrows and not on an external display. You do not have time to look up what are you supposed to do as your eyes will always concentrate on the playfield. The DMD is on tables mainly to show the score, maybe time and once you hold the ball on a flipper to see additional info like number of damsels saved and jousts completed. But good table like MB do not require you to do this as you see your progress on the play field. </p><p></p><p>As I have mentioned before, I was growing up on PC pinballs and my favourite would be Pinball Fantasies Stones'n Bones. There were no toys whatsoever but for a scoring that table was a blast. There were different ways to score the points, but each option would give you points ranging from 1m to 30m max. You could do 2 consecutive loops around the table for 1m or 3 way combo for 5m or you could spell the 3 targets above bumpers that would open you a tower which first time gave you 1m, and then every other 5m. You would have target (the well & the vault) just like swamp in TAF that would very slowly increasingly award you score from 1m to 5m later on the ball. You had to shoot 9 standing targets (imagine Martian in AFM) around the table to switch on the mode and these were: Instant award 5m, mamuska equivalent during which you could also shoot jackpot of 10m I think, 10m instant, score jackpot of 5m or lock 1 ball to make it 10m or lock 2 balls to make it 15m, 15m instant award, 30sec to shoot tower 3x - (1st time 5m, 2nd 10m, 3rd 15m), extra ball, and the last mode was the biggest where you had about 20-30sec to shoot ramps where each would score 5m. During the last mode you could have scored jackpot worth of 10m after which you could have scored super jackpot if it was withing 5 or 10 sec. Cant remember how much was SJ but probably 20 or 25 at max. Or maybe 50m but it was very hard to pull off, it needed real skill.</p><p>As you can see all hits were ranging from 1m to 15m a hit (SJ exception). When you completed whole mode you could end up with 30m or in final mode with 50m. There were no huge score differences and the table was perfectly ballanced. No 10b award for Ruling the universe, no 3x infinite jackpot scoring. You played the modes because you seen it as an extra opportunity to get the points and it would not come into your mind to time them out, as they weren't very easy to start (remember hitting 9 spelling targets). If that table had a good physics I would still keep playing it even though it did not contain a multibal. But after playing Arcade pinball and discovering some other great tables I think I am over it now. I am not judging the table by theme or toys, if it plays perfect I will love it no matter what theme it got - even if it's zombies which I usually hate.</p><p></p><p><img src="http://toucharcade.com/wp-content/uploads/2009/02/pbf_bones.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>No toys, no moving parts, no flashing lights, no multiball <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, but very solid rules !!!</strong></p></blockquote><p></p>
[QUOTE="PET3R, post: 222436, member: 5266"] [U]whitechocolate[/U] - the reason why I have created this forum is the fact that every top 100, top 10 pinball list you come across includes votes from people whose votes are based on the looks and theme of tables and what great toys it got. I play pinball mainly for the score and to be honest I absolutely do not care about the toys. Yes, if the table has got amazing rules and it also happens to have a great toys that is a big bonus for me. But I would rather have table with no toys on it with a perfect deep and interesting rule set rather then very good looking table that gets boring after 2 minutes. I have never played this table (only seen gameplay of videos) so please someone correct me if it is unfair for me to bring this here but Wizard of Oz seems to be perfect example. It ranks 21 on pinside and if you read comments, the new players seems to love it but the pro players seems to hate it. It looks beautiful with all the lights and LCD screen, but it is said that the gameplay is boring. And even without trying I know I would hate that LCD. I hope every pro player agrees with me that all important information should be on the table in form of lights and arrows and not on an external display. You do not have time to look up what are you supposed to do as your eyes will always concentrate on the playfield. The DMD is on tables mainly to show the score, maybe time and once you hold the ball on a flipper to see additional info like number of damsels saved and jousts completed. But good table like MB do not require you to do this as you see your progress on the play field. As I have mentioned before, I was growing up on PC pinballs and my favourite would be Pinball Fantasies Stones'n Bones. There were no toys whatsoever but for a scoring that table was a blast. There were different ways to score the points, but each option would give you points ranging from 1m to 30m max. You could do 2 consecutive loops around the table for 1m or 3 way combo for 5m or you could spell the 3 targets above bumpers that would open you a tower which first time gave you 1m, and then every other 5m. You would have target (the well & the vault) just like swamp in TAF that would very slowly increasingly award you score from 1m to 5m later on the ball. You had to shoot 9 standing targets (imagine Martian in AFM) around the table to switch on the mode and these were: Instant award 5m, mamuska equivalent during which you could also shoot jackpot of 10m I think, 10m instant, score jackpot of 5m or lock 1 ball to make it 10m or lock 2 balls to make it 15m, 15m instant award, 30sec to shoot tower 3x - (1st time 5m, 2nd 10m, 3rd 15m), extra ball, and the last mode was the biggest where you had about 20-30sec to shoot ramps where each would score 5m. During the last mode you could have scored jackpot worth of 10m after which you could have scored super jackpot if it was withing 5 or 10 sec. Cant remember how much was SJ but probably 20 or 25 at max. Or maybe 50m but it was very hard to pull off, it needed real skill. As you can see all hits were ranging from 1m to 15m a hit (SJ exception). When you completed whole mode you could end up with 30m or in final mode with 50m. There were no huge score differences and the table was perfectly ballanced. No 10b award for Ruling the universe, no 3x infinite jackpot scoring. You played the modes because you seen it as an extra opportunity to get the points and it would not come into your mind to time them out, as they weren't very easy to start (remember hitting 9 spelling targets). If that table had a good physics I would still keep playing it even though it did not contain a multibal. But after playing Arcade pinball and discovering some other great tables I think I am over it now. I am not judging the table by theme or toys, if it plays perfect I will love it no matter what theme it got - even if it's zombies which I usually hate. [IMG]http://toucharcade.com/wp-content/uploads/2009/02/pbf_bones.gif[/IMG] [B]No toys, no moving parts, no flashing lights, no multiball :), but very solid rules !!![/B] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Top 5-10 Pinballs every made - Pro talk
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