Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vikingerik" data-source="post: 222517" data-attributes="member: 3745"><p>Yes, changing Bash to Rock means you lose out on the rest of Bash. But this is an acceptable tradeoff because Rock scoring is so high, as you say. On a real machine, I'm perfectly happy to give up the rest of Bash to make sure that Rock starts before I might drain to end the game. And like you say, you don't have to avoid the scoop unlike Merlin's.</p><p></p><p>And yes, the Bash-before-Rock award of 50M isn't quite high enough to make up for missing Bash completely. But I still prefer this over having to shoot and start Bash and Rock separately. And this problem is easy to avoid - just make sure you leave one monster mode to stack into Bash instead of completing them all before Bash starts. Creature is the easiest to leave for last this way, as the four shots to start it rarely happen accidentally.</p><p></p><p>You could call these both small flaws in Monster Bash, but I think they are perfectly acceptable design tradeoffs to help the player get to Monsters of Rock. As I mentioned before, Monster Bash takes so many steps to help the player rather than hurt him.</p><p></p><p></p><p></p><p>I don't think this is a weakness. Linear scoring is fine. It's OK for one feature to dominate scoring if that feature is the wizard mode which makes you play everything else along the way. It keeps your goals aligned: your progress towards the wizard mode is also your progress towards big scoring. I prefer that over the table offering a bunch of side features that you have to ignore because they don't score enough (this means you, Ripley's).</p><p></p><p>I actually think TAF is <em>too</em> balanced for scoring. Like every single shot you do in TAF scores 5 or 10 million. It doesn't matter what you start or what strategy you apply, pretty much everything is worth the same amount. There are no big prizes to chase, no escalation, which makes the game duller and robs it of excitement. I want the thrill of the lumpy scoring of LITZ and RTU and Monsters of Rock. As long as the lumpy scoring makes you do a variety of things to get there and isn't just grinding one feature repetitively (Ripley's) and consistently rewards you rather than making you pass/fail on a narrow set of shots (Whitewater 3x jackpots, Stiff-o-meter, Road Show's wizard locks, BFTK.)</p><p></p><p></p><p></p><p>This doesn't matter to me. I don't care about collecting the gadgets or cities. They are just counters of progress towards reaching the next modes. There's no difference between "collect X junk" and "shoot ramp X times".</p><p></p><p></p><p></p><p>I put AFM up at the top of the ranking. Its only relevant flaw is the chanciness of the super jackpot requirement. Other than that, I think it's almost as perfect as Monster Bash. TAF can move down a bit.</p><p></p><p>I agree with pretty much everything else you say. Actually now the major problem with the list is missing the best tables that aren't in TPA: Indiana Jones, Revenge from Mars, Lord of the Rings, Simpsons Pinball Party, Stern Star Trek. Should we start rating those too? Although on a TPA forum, we'll have many players who haven't played them.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 222517, member: 3745"] Yes, changing Bash to Rock means you lose out on the rest of Bash. But this is an acceptable tradeoff because Rock scoring is so high, as you say. On a real machine, I'm perfectly happy to give up the rest of Bash to make sure that Rock starts before I might drain to end the game. And like you say, you don't have to avoid the scoop unlike Merlin's. And yes, the Bash-before-Rock award of 50M isn't quite high enough to make up for missing Bash completely. But I still prefer this over having to shoot and start Bash and Rock separately. And this problem is easy to avoid - just make sure you leave one monster mode to stack into Bash instead of completing them all before Bash starts. Creature is the easiest to leave for last this way, as the four shots to start it rarely happen accidentally. You could call these both small flaws in Monster Bash, but I think they are perfectly acceptable design tradeoffs to help the player get to Monsters of Rock. As I mentioned before, Monster Bash takes so many steps to help the player rather than hurt him. I don't think this is a weakness. Linear scoring is fine. It's OK for one feature to dominate scoring if that feature is the wizard mode which makes you play everything else along the way. It keeps your goals aligned: your progress towards the wizard mode is also your progress towards big scoring. I prefer that over the table offering a bunch of side features that you have to ignore because they don't score enough (this means you, Ripley's). I actually think TAF is [i]too[/i] balanced for scoring. Like every single shot you do in TAF scores 5 or 10 million. It doesn't matter what you start or what strategy you apply, pretty much everything is worth the same amount. There are no big prizes to chase, no escalation, which makes the game duller and robs it of excitement. I want the thrill of the lumpy scoring of LITZ and RTU and Monsters of Rock. As long as the lumpy scoring makes you do a variety of things to get there and isn't just grinding one feature repetitively (Ripley's) and consistently rewards you rather than making you pass/fail on a narrow set of shots (Whitewater 3x jackpots, Stiff-o-meter, Road Show's wizard locks, BFTK.) This doesn't matter to me. I don't care about collecting the gadgets or cities. They are just counters of progress towards reaching the next modes. There's no difference between "collect X junk" and "shoot ramp X times". I put AFM up at the top of the ranking. Its only relevant flaw is the chanciness of the super jackpot requirement. Other than that, I think it's almost as perfect as Monster Bash. TAF can move down a bit. I agree with pretty much everything else you say. Actually now the major problem with the list is missing the best tables that aren't in TPA: Indiana Jones, Revenge from Mars, Lord of the Rings, Simpsons Pinball Party, Stern Star Trek. Should we start rating those too? Although on a TPA forum, we'll have many players who haven't played them. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top