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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="jonesjb" data-source="post: 222774" data-attributes="member: 2290"><p>5) Ah so having timed modes is a good thing. If you hold the flipper on modes, you will definitely have your score negatively impacted and you won't do as well.</p><p></p><p>6) in Star Trek there are the two phaser things/guns that sit over the outlines. When I play, I have no control over saving or losing the ball because I can't see the ball trajectory that easily.</p><p></p><p>7) I agree with TZ being like a TAF, but with the bonus of not having its multi balls being heavily affected by the magnets. It has an extra flipper too!</p><p></p><p>8) I recommend playing it first though. FYI Shadow has 6 timed modes, similar to TAF in that you CAN hold the ball on the flipper and it will run out, however your score will be affected and you only have one shot at each mode. In order to reach wizard mode you need to complete the 6 modes, achieve two different types of multi balls, and complete one of the toys that works like breakout... And that's just to get to the wizard mode. Multiballs have the opportunity for double and triple jackpots, but here's the best part... The double and triple jackpots need to be set up and are only available for a limited time during the multiballs (compared with W20 where the triple lasts the whole multiball) they can still be set up multiple times, but it isn't heavily reliant on one thing, like whether or not you made the initial 3 shots on the insanity falls. The wizard mode is very difficult to get to, and even more difficult to complete. Aside from the modes, there are other fun ways to accrue points such as vengeance. And the table has one of the coolest multiball locks in pinball.</p></blockquote><p></p>
[QUOTE="jonesjb, post: 222774, member: 2290"] 5) Ah so having timed modes is a good thing. If you hold the flipper on modes, you will definitely have your score negatively impacted and you won't do as well. 6) in Star Trek there are the two phaser things/guns that sit over the outlines. When I play, I have no control over saving or losing the ball because I can't see the ball trajectory that easily. 7) I agree with TZ being like a TAF, but with the bonus of not having its multi balls being heavily affected by the magnets. It has an extra flipper too! 8) I recommend playing it first though. FYI Shadow has 6 timed modes, similar to TAF in that you CAN hold the ball on the flipper and it will run out, however your score will be affected and you only have one shot at each mode. In order to reach wizard mode you need to complete the 6 modes, achieve two different types of multi balls, and complete one of the toys that works like breakout... And that's just to get to the wizard mode. Multiballs have the opportunity for double and triple jackpots, but here's the best part... The double and triple jackpots need to be set up and are only available for a limited time during the multiballs (compared with W20 where the triple lasts the whole multiball) they can still be set up multiple times, but it isn't heavily reliant on one thing, like whether or not you made the initial 3 shots on the insanity falls. The wizard mode is very difficult to get to, and even more difficult to complete. Aside from the modes, there are other fun ways to accrue points such as vengeance. And the table has one of the coolest multiball locks in pinball. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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