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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="jonesjb" data-source="post: 222906" data-attributes="member: 2290"><p>Pet3r, glad you are enjoying The Shadow. It's nice to get into the zen of hitting the vengeance diverters. With good gameplay it's possible to get between 1 and 3 billion without final battle. Final battle is something people may complete once or twice a year (it's not like tour the Mansion where you can get it frequently). It's that hard. If you complete all targets while keeping 2 balls in play you are definitely the most skilled. Please continue to share your thoughts as you put more gameplay into it. I'm interested in your perspective. </p><p></p><p>I'm not sure if you've seen this, but Papa has suggested game setup rules for tables. These outline how fair one table is in gauging ones skill, as well as recommending how to tweak the game to prevent possible exploiting of the rules. </p><p></p><p><a href="http://papa.org/learning-center/director-resources/directors/game-notes/" target="_blank">http://papa.org/learning-center/director-resources/directors/game-notes/</a></p><p></p><p>Interestingly they actually call STTNG out as a table imbalanced by the high scoring of final battle and that players are apt to time the modes out.</p><p></p><p>Coincidently they actually mention the magnets in TAF, and that players will time them out too (they are risk I suppose). Papa recommends disabling the magnets in competitive play.</p></blockquote><p></p>
[QUOTE="jonesjb, post: 222906, member: 2290"] Pet3r, glad you are enjoying The Shadow. It's nice to get into the zen of hitting the vengeance diverters. With good gameplay it's possible to get between 1 and 3 billion without final battle. Final battle is something people may complete once or twice a year (it's not like tour the Mansion where you can get it frequently). It's that hard. If you complete all targets while keeping 2 balls in play you are definitely the most skilled. Please continue to share your thoughts as you put more gameplay into it. I'm interested in your perspective. I'm not sure if you've seen this, but Papa has suggested game setup rules for tables. These outline how fair one table is in gauging ones skill, as well as recommending how to tweak the game to prevent possible exploiting of the rules. [url]http://papa.org/learning-center/director-resources/directors/game-notes/[/url] Interestingly they actually call STTNG out as a table imbalanced by the high scoring of final battle and that players are apt to time the modes out. Coincidently they actually mention the magnets in TAF, and that players will time them out too (they are risk I suppose). Papa recommends disabling the magnets in competitive play. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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