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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="vikingerik" data-source="post: 222931" data-attributes="member: 3745"><p>This is personal preference, but I prefer this way of doing it. I like when scoring is aligned with the progress you should be making during a game. Pinball isn't as much fun when your progress doesn't match what you have to do for scoring. We've all had experiences like Whitewater where it feels like a good game is going, getting through a bunch of rafts and whirlpools... but there isn't anything to show for it on the scoreboard and then the next game beats that with just a couple of timely jackpots.</p><p></p><p></p><p>Yes, it does. If you missed more shots but got the same result, it means you were very good at saving and controlling those missed shots. That is also skill and you earned the same progress. Which brings me back to STTNG:</p><p></p><p></p><p></p><p>You're right that STTNG always treats you well if you hit your shots... but I think it's too punishing for misses. Those outlanes and the extra angle on the slingshots leading towards them... it's a significant enough problem that STTNG isn't as fun as other games and I wouldn't put it at #1 all time.</p><p></p><p>There's more to pinball than just making shots. Controlling a loose ball is also very skill-testing. Pinball already has a built-in skill tester in keeping the ball in play. It doesn't need another by slapping a tight timer onto modes or drastic swings for passing or failing them.</p><p></p><p>You can do a lot more with flippers than just shoot. Flippers are not bats or clubs for whacking the ball. They are your hands inside the game cabinet and can do many moves. They can catch, pass, deflect, toss, bump, redirect, and lots more. Pinball skill is about all of this.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 222931, member: 3745"] This is personal preference, but I prefer this way of doing it. I like when scoring is aligned with the progress you should be making during a game. Pinball isn't as much fun when your progress doesn't match what you have to do for scoring. We've all had experiences like Whitewater where it feels like a good game is going, getting through a bunch of rafts and whirlpools... but there isn't anything to show for it on the scoreboard and then the next game beats that with just a couple of timely jackpots. Yes, it does. If you missed more shots but got the same result, it means you were very good at saving and controlling those missed shots. That is also skill and you earned the same progress. Which brings me back to STTNG: You're right that STTNG always treats you well if you hit your shots... but I think it's too punishing for misses. Those outlanes and the extra angle on the slingshots leading towards them... it's a significant enough problem that STTNG isn't as fun as other games and I wouldn't put it at #1 all time. There's more to pinball than just making shots. Controlling a loose ball is also very skill-testing. Pinball already has a built-in skill tester in keeping the ball in play. It doesn't need another by slapping a tight timer onto modes or drastic swings for passing or failing them. You can do a lot more with flippers than just shoot. Flippers are not bats or clubs for whacking the ball. They are your hands inside the game cabinet and can do many moves. They can catch, pass, deflect, toss, bump, redirect, and lots more. Pinball skill is about all of this. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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