Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PET3R" data-source="post: 225942" data-attributes="member: 5266"><p>I really do hope The Shadow will come to TPA soon as it really sounds to be top 10 table and I can't wait to be able to try it properly. In meantime let's see at what rank will vikingerik place this table in our top 10. You say you can get up to 150m from a single mode but when I read the rules all the numbers seem to add up to 60m. 30m for shots + 30 for shooting into start mode. Could you please break down a scoring of individual modes for me please ? sorry to be a pain. 150m is worth playing for but 60m seemed not enough compared to multiballs and other stuff.</p><p></p><p>Modes:</p><p></p><p>a) the way is should be - you can't achieve wizard or it will be worth very little if you choose to time them out: STTNG, MB, RBION, Star Trek (stern), If I understand well in AC/DC you need 8 successful shots to progress to the next song. </p><p></p><p>b) games where modes have a very good pay off - TZ, The Shadow, some of the TOM modes. (even if wizard mode is perfectly balanced and not being the centre point of the game, there is still issue of you wanting to time out the mode, especially if you are very close to reaching the wizard mode. I think some of these games might be better off without wizard mode where the modes would be the only and the biggest source of points. I may be wrong but does Judge Dredd do something like this ? How does Indiana Jones and TFTC work ?) I prefer much more group a) </p><p> </p><p>c) you are better off not playing them - TAF, TOM</p><p></p><p>I am also questioning stacking of the modes. In TAF it allows you to go quicker towards wizard which hurts the table even more and discourages you from playing the modes. In fact, I would play many modes or at least made a few shots in some of them if I had no choice starting up another one along. I think the TAF would be much better this way. I don't think it would be really worth waiting to time out all the modes just to reach wizard and geting those 50m. </p><p>There is another problem of stacking the modes in MB. While it is ok to stack modes like bride and dracula, the problem arises when you are stacking the modes with frank or Monster Bash as the game becomes 10x easier and makes it a key to success. I had lot of games where I had problem completing many of the monsters and then there have been games where I had no instruments lit but during Monster Bash I would suddenly complete 3-4 instruments, not even knowing how I did it. It seems like the stacking is mandatory in this game if you want to reach Monsters of Rock. But this might be because of implementation of TPA that is different from the real life (the ramps issues mentioned by vikingerik). I would like to hear from vikingerik whether IRL you also need to stack bride and multiball together to be able to finish the bride. I was also thinking, if not having a timer for the modes or the progress not being reset would make it a better game ? What do you think ?</p></blockquote><p></p>
[QUOTE="PET3R, post: 225942, member: 5266"] I really do hope The Shadow will come to TPA soon as it really sounds to be top 10 table and I can't wait to be able to try it properly. In meantime let's see at what rank will vikingerik place this table in our top 10. You say you can get up to 150m from a single mode but when I read the rules all the numbers seem to add up to 60m. 30m for shots + 30 for shooting into start mode. Could you please break down a scoring of individual modes for me please ? sorry to be a pain. 150m is worth playing for but 60m seemed not enough compared to multiballs and other stuff. Modes: a) the way is should be - you can't achieve wizard or it will be worth very little if you choose to time them out: STTNG, MB, RBION, Star Trek (stern), If I understand well in AC/DC you need 8 successful shots to progress to the next song. b) games where modes have a very good pay off - TZ, The Shadow, some of the TOM modes. (even if wizard mode is perfectly balanced and not being the centre point of the game, there is still issue of you wanting to time out the mode, especially if you are very close to reaching the wizard mode. I think some of these games might be better off without wizard mode where the modes would be the only and the biggest source of points. I may be wrong but does Judge Dredd do something like this ? How does Indiana Jones and TFTC work ?) I prefer much more group a) c) you are better off not playing them - TAF, TOM I am also questioning stacking of the modes. In TAF it allows you to go quicker towards wizard which hurts the table even more and discourages you from playing the modes. In fact, I would play many modes or at least made a few shots in some of them if I had no choice starting up another one along. I think the TAF would be much better this way. I don't think it would be really worth waiting to time out all the modes just to reach wizard and geting those 50m. There is another problem of stacking the modes in MB. While it is ok to stack modes like bride and dracula, the problem arises when you are stacking the modes with frank or Monster Bash as the game becomes 10x easier and makes it a key to success. I had lot of games where I had problem completing many of the monsters and then there have been games where I had no instruments lit but during Monster Bash I would suddenly complete 3-4 instruments, not even knowing how I did it. It seems like the stacking is mandatory in this game if you want to reach Monsters of Rock. But this might be because of implementation of TPA that is different from the real life (the ramps issues mentioned by vikingerik). I would like to hear from vikingerik whether IRL you also need to stack bride and multiball together to be able to finish the bride. I was also thinking, if not having a timer for the modes or the progress not being reset would make it a better game ? What do you think ? [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Sale speculation thread
Latest: gameaddict4life
Today at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Today at 12:40 AM
Pinball FX (4)
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top