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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="invitro" data-source="post: 226333" data-attributes="member: 446"><p>I think the deficits in TPA tables compared to the real ones are more alike among tables than particular to different tables. All TPA tables have these problems, in my order of importance:</p><p></p><p>- On TPA tables, center shots are much harder, and far-left and -right shots, and severe backhands, are much easier, than on the real thing. I don't think anyone has identified just why this is. I've been trying recently, and I think maybe (a) the ball moves past the flipper on inlane returns much faster than it should, and (b) the tables that tell where your ball will go after a flip are just poorly guessed at (or tuned).</p><p></p><p>- Nudging doesn't match up: you shouldn't be able to nudge a downward-moving ball in the center of the playfield a few inches to the left or right by the time it hits the flipper. On the other hand, I don't think any real (correctly-configued) machine tilts if you give two gentle nudges within five seconds, like most pre-1984 TPA tables do on at least PC/keyboard.</p><p></p><p>- It's rare for a real machine's kickouts to be railroads, but it does happen, especially if a machine isn't brand new, so this difference is I think overstated. As an example, I've played several TZ's whose Slot Machine kickout works about the same as TPA's: maybe not 100% catches, but 80%. It's still a noticeable difference.</p></blockquote><p></p>
[QUOTE="invitro, post: 226333, member: 446"] I think the deficits in TPA tables compared to the real ones are more alike among tables than particular to different tables. All TPA tables have these problems, in my order of importance: - On TPA tables, center shots are much harder, and far-left and -right shots, and severe backhands, are much easier, than on the real thing. I don't think anyone has identified just why this is. I've been trying recently, and I think maybe (a) the ball moves past the flipper on inlane returns much faster than it should, and (b) the tables that tell where your ball will go after a flip are just poorly guessed at (or tuned). - Nudging doesn't match up: you shouldn't be able to nudge a downward-moving ball in the center of the playfield a few inches to the left or right by the time it hits the flipper. On the other hand, I don't think any real (correctly-configued) machine tilts if you give two gentle nudges within five seconds, like most pre-1984 TPA tables do on at least PC/keyboard. - It's rare for a real machine's kickouts to be railroads, but it does happen, especially if a machine isn't brand new, so this difference is I think overstated. As an example, I've played several TZ's whose Slot Machine kickout works about the same as TPA's: maybe not 100% catches, but 80%. It's still a noticeable difference. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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