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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="WhiteChocolate" data-source="post: 226357" data-attributes="member: 4374"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> if i may, PET3R i think the "goalposts" moved a bit during the thread; i initially thought the thought(s) were specifically directed towards rules/scoring, without too much focus on "playability" or layout? maybe, perhaps? :0 but oh well, it was always a bit nebulous in the first place i thought... i take it the list is primarily "fair" rules and scoring, then (say halfway-down in the consideration process) would be the actual table/ballplay. but, it's not like i've stopped reading... i doubt anyone else has too! maybe just some standing by the sidelines wondering exactly what aspect is being debated at the current moment... ;0</p><p></p><p>also though, for what it's worth, it -is- about a "top ten" or so list, and as the list narrows (as it had already long ago), debate over such tables will naturally dry up. sooo, just sayin'... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> if you're pursuing a sort of judgement-like "ruling" on a set of tables, eventually the court will reach a final decision! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>for what it's worth, the thread has made me reassess and replay "medieval" more than i had before - got a new appreciation for it, in a big way! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and also, whitewater - although that's kinda a "special case;" i usually set my ball to the "zebra-stripe" or white ball to play best on most tables - it's usually difficult to see the default silver ball on the playfield, either on iOS or ps3 on my old tv - to provide the best contrast between the ball and the background/table. on whitewater, i can't seem to find a good ball texture to choose to make it feel like i'm getting a fair chance to play it - no matter the ball texture, i can so easily lose sight on the ball! and that table's a fast one, so i like what it's like; i just can't play it "well" yet on tpa to "get my fun" from it. it's certainly fun enough when i feel i have enough "eye-to-ball" play going on, but as far as tpa, it's tough play! sometimes that ball's just zipped right past me and i think, "ohh, i never even -saw- that before i had a chance to catch it!"</p><p></p><p>i can imagine that on the real-life table, it's pretty gosh-darn fun; seems like tpa can make the ball go much faster more often than you see for real!</p></blockquote><p></p>
[QUOTE="WhiteChocolate, post: 226357, member: 4374"] :) if i may, PET3R i think the "goalposts" moved a bit during the thread; i initially thought the thought(s) were specifically directed towards rules/scoring, without too much focus on "playability" or layout? maybe, perhaps? :0 but oh well, it was always a bit nebulous in the first place i thought... i take it the list is primarily "fair" rules and scoring, then (say halfway-down in the consideration process) would be the actual table/ballplay. but, it's not like i've stopped reading... i doubt anyone else has too! maybe just some standing by the sidelines wondering exactly what aspect is being debated at the current moment... ;0 also though, for what it's worth, it -is- about a "top ten" or so list, and as the list narrows (as it had already long ago), debate over such tables will naturally dry up. sooo, just sayin'... :) if you're pursuing a sort of judgement-like "ruling" on a set of tables, eventually the court will reach a final decision! :) for what it's worth, the thread has made me reassess and replay "medieval" more than i had before - got a new appreciation for it, in a big way! :) and also, whitewater - although that's kinda a "special case;" i usually set my ball to the "zebra-stripe" or white ball to play best on most tables - it's usually difficult to see the default silver ball on the playfield, either on iOS or ps3 on my old tv - to provide the best contrast between the ball and the background/table. on whitewater, i can't seem to find a good ball texture to choose to make it feel like i'm getting a fair chance to play it - no matter the ball texture, i can so easily lose sight on the ball! and that table's a fast one, so i like what it's like; i just can't play it "well" yet on tpa to "get my fun" from it. it's certainly fun enough when i feel i have enough "eye-to-ball" play going on, but as far as tpa, it's tough play! sometimes that ball's just zipped right past me and i think, "ohh, i never even -saw- that before i had a chance to catch it!" i can imagine that on the real-life table, it's pretty gosh-darn fun; seems like tpa can make the ball go much faster more often than you see for real! [/QUOTE]
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