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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="PET3R" data-source="post: 226633" data-attributes="member: 5266"><p><strong>Monster Bash</strong> - I would like to discuss this table bit more with you, so any comments will be greatly appreciated. I have played this table IRL so I understand now when vikingerik was talking about the feel good shots. My concern are the rules. While in all other top 10 tables you are feeling the progress and every next step escalates towards the climax that you get by reaching the wizard, in MB this is missing. In MB I feel that wizard mode is there to be reached at any moment, and you either get there or not. The problem is stacking the multiball with other modes. Once you do it, reaching the wizard is 10x easier if not more. Therefore the only strategy you will use is to prepare as many modes as you can before starting them off followed by multiball. If unsuccessful you are back to beginning. We have spoken about being punished for an early Merlin's shot in MM but I feel this is the same case here with Frank multiball. I had so many games where I had many modes ready and hit Frank by mistake to start mutliball. Having bride next to frank makes it even worse. I had many games where I had to do last shot to left bride ramp but I hit Frank instead. I think this table would be much better off if it remembered progress in each mode. So if you missed the completion of your bride by 1 shot you would not have to restart the second time from the scratch. </p><p>Somewhere in my previous post I have also discussed how I have reached Monsters of Rock during the Monster Bash without even knowing how. Correct me if I am wrong but this table is very dependant on mutliballs and correct timing (where you need bit of luck not to miss a shot). This is almost the same as playing the older pinball tables where the whole point of table was to maximise the jackpot before scoring it. It comes to that 1 point in game which is the key to success, and if you mess it up during that 1 single moment you either have to start again or you lost the game. This is why I would rate MB much much lower in our top 10 not even putting it in top 5. This is not final and I might change my mind depending on the valid comments you provide. Looking forward to discussing this table.</p></blockquote><p></p>
[QUOTE="PET3R, post: 226633, member: 5266"] [B]Monster Bash[/B] - I would like to discuss this table bit more with you, so any comments will be greatly appreciated. I have played this table IRL so I understand now when vikingerik was talking about the feel good shots. My concern are the rules. While in all other top 10 tables you are feeling the progress and every next step escalates towards the climax that you get by reaching the wizard, in MB this is missing. In MB I feel that wizard mode is there to be reached at any moment, and you either get there or not. The problem is stacking the multiball with other modes. Once you do it, reaching the wizard is 10x easier if not more. Therefore the only strategy you will use is to prepare as many modes as you can before starting them off followed by multiball. If unsuccessful you are back to beginning. We have spoken about being punished for an early Merlin's shot in MM but I feel this is the same case here with Frank multiball. I had so many games where I had many modes ready and hit Frank by mistake to start mutliball. Having bride next to frank makes it even worse. I had many games where I had to do last shot to left bride ramp but I hit Frank instead. I think this table would be much better off if it remembered progress in each mode. So if you missed the completion of your bride by 1 shot you would not have to restart the second time from the scratch. Somewhere in my previous post I have also discussed how I have reached Monsters of Rock during the Monster Bash without even knowing how. Correct me if I am wrong but this table is very dependant on mutliballs and correct timing (where you need bit of luck not to miss a shot). This is almost the same as playing the older pinball tables where the whole point of table was to maximise the jackpot before scoring it. It comes to that 1 point in game which is the key to success, and if you mess it up during that 1 single moment you either have to start again or you lost the game. This is why I would rate MB much much lower in our top 10 not even putting it in top 5. This is not final and I might change my mind depending on the valid comments you provide. Looking forward to discussing this table. [/QUOTE]
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Top 5-10 Pinballs every made - Pro talk
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