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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="vikingerik" data-source="post: 226716" data-attributes="member: 3745"><p>Yeah, I had Cactus Canyon on the "just miss" list, then the top 10 wasn't full so I had to pick one to move up. They all have good arguments for that spot (particularly Spider-man). Ultimately I thought that if I could go play any one right now, which would it be, and CC felt like it drew me the most. CC and SS are similar games, both on the easy side, but that's perfectly okay. Their balance flaws in TPA (bonus X, a million crate hits) don't really show up on the real machines with shorter games.</p><p></p><p>I like High Roller Casino a lot, and it was a shame the TPA conversion turned out poorly. HRC is a Keith Johnson game, where there's always a certain flowy elegance to the rules helping the player along. HRC has the same thing I like about Monster Bash, two different tracks of progress so there is a lot of emergent strategy in how you balance working towards both at the same time. The balance problem in HRC is the randomness of the casino games, it's literally just a dice roll as to whether you pass them in one try or twelve. The "Cheat Game" feature helps but isn't quite enough. I wish the game had used that to balance out the casino games, something like automatically enable the cheat for like your third try at a game or always if it's the last game you need for the wizard mode.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 226716, member: 3745"] Yeah, I had Cactus Canyon on the "just miss" list, then the top 10 wasn't full so I had to pick one to move up. They all have good arguments for that spot (particularly Spider-man). Ultimately I thought that if I could go play any one right now, which would it be, and CC felt like it drew me the most. CC and SS are similar games, both on the easy side, but that's perfectly okay. Their balance flaws in TPA (bonus X, a million crate hits) don't really show up on the real machines with shorter games. I like High Roller Casino a lot, and it was a shame the TPA conversion turned out poorly. HRC is a Keith Johnson game, where there's always a certain flowy elegance to the rules helping the player along. HRC has the same thing I like about Monster Bash, two different tracks of progress so there is a lot of emergent strategy in how you balance working towards both at the same time. The balance problem in HRC is the randomness of the casino games, it's literally just a dice roll as to whether you pass them in one try or twelve. The "Cheat Game" feature helps but isn't quite enough. I wish the game had used that to balance out the casino games, something like automatically enable the cheat for like your third try at a game or always if it's the last game you need for the wizard mode. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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