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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="vikingerik" data-source="post: 226720" data-attributes="member: 3745"><p>This is very much true but this is why MB is so good. You feel the escalation on other tables that move towards the wizard mode linearly. You kill all the saucers or castles or door panels or mansion rooms or continents or illusions or Enterprise missions or Barts in a long straight line. As you get more of them, you feel how you're getting closer to the finish line.</p><p></p><p>Monster Bash doesn't have this linear escalation. It runs all the progress tracks in parallel, not serial. I love this so much because it puts all the control in the player's hands. It's entirely your choice what order to go for everything. The escalation is all up to you in the risk-reward for how much you want to try to stack.</p><p></p><p></p><p></p><p></p><p>Weren't you talking about picking the best skill testing games? If you're skillful, you will hit the mode you want and not Frank by mistake. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The tall steep Frank ramp is much less likely to accidentally shoot than the Merlin's saucer where any errant ball can roll into it.</p><p></p><p></p><p></p><p></p><p>Two big differences between MB and MM:</p><p></p><p>MB never *requires* any stacking. Sure, it's easier, but you always have the option to start and play a monster mode with just your single ball. In MM, you *absolutely must* run and win Trolls before or with Madness, or you *cannot* get the 10 troll kills for wizard mode.</p><p></p><p>MB has many different stacks available: Frank multiball, Mosh Pit, and Monster Bash itself. MM gives you just the *one* try at Troll Madness and the punishment is to cycle all the way around through Royal Madness.</p><p></p><p>There are so many different tools and options in Monster Bash that I think it makes for the perfect skill testing game. If you can't complete the monster modes with three different multiball stacks available, or by itself with a single ball... well then you don't deserve to make the wizard mode. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>These concerns are related. You're supposed to use Monster Bash itself to complete the last modes that you need for Monsters of Rock. That's your bonus of extra progress towards modes that you have previously failed. Also, the scoop random award knows what you're doing and will usually help start the last monster modes that you need. And then it's up to you and your skill to complete it.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 226720, member: 3745"] This is very much true but this is why MB is so good. You feel the escalation on other tables that move towards the wizard mode linearly. You kill all the saucers or castles or door panels or mansion rooms or continents or illusions or Enterprise missions or Barts in a long straight line. As you get more of them, you feel how you're getting closer to the finish line. Monster Bash doesn't have this linear escalation. It runs all the progress tracks in parallel, not serial. I love this so much because it puts all the control in the player's hands. It's entirely your choice what order to go for everything. The escalation is all up to you in the risk-reward for how much you want to try to stack. Weren't you talking about picking the best skill testing games? If you're skillful, you will hit the mode you want and not Frank by mistake. :) The tall steep Frank ramp is much less likely to accidentally shoot than the Merlin's saucer where any errant ball can roll into it. Two big differences between MB and MM: MB never *requires* any stacking. Sure, it's easier, but you always have the option to start and play a monster mode with just your single ball. In MM, you *absolutely must* run and win Trolls before or with Madness, or you *cannot* get the 10 troll kills for wizard mode. MB has many different stacks available: Frank multiball, Mosh Pit, and Monster Bash itself. MM gives you just the *one* try at Troll Madness and the punishment is to cycle all the way around through Royal Madness. There are so many different tools and options in Monster Bash that I think it makes for the perfect skill testing game. If you can't complete the monster modes with three different multiball stacks available, or by itself with a single ball... well then you don't deserve to make the wizard mode. :) These concerns are related. You're supposed to use Monster Bash itself to complete the last modes that you need for Monsters of Rock. That's your bonus of extra progress towards modes that you have previously failed. Also, the scoop random award knows what you're doing and will usually help start the last monster modes that you need. And then it's up to you and your skill to complete it. [/QUOTE]
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