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The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="PET3R" data-source="post: 235762" data-attributes="member: 5266"><p>Surprise Everyone. I did not disappear, just took different approach in finding the best pinball. Instead of analysing, I have been playing the same tables over the longer period of time to see what will happen. After 4 months this is where I am at the moment.</p><p></p><p>First of all, these are the tables I have started with and I haven't played any other since December last year. TAF, AFM, RBION, SS, MM, TZ, TOM, MB, STTNG, CC, CV, WW </p><p></p><p><strong>WW</strong> - <em>am I still playing:</em> <u>NO</u></p><p></p><p>As discussed before, whole scoring is down to 3x Jackpot and this is what killed the table for me. Shooting the arrows was really what I liked about this table, but I enjoy this in STTNG in a much better way.</p><p></p><p><strong>CV</strong> - <em>am I still playing:</em> <u>NO</u></p><p></p><p>The whole table is only about hitting the ringmaster as everything else gets sorted by it self. Therefore it becomes very quickly a very repetitive exercise of a making a single shot, over and over again.</p><p></p><p><strong>CC</strong> - <em>am I still playing:</em> <u>NO</u></p><p></p><p>The biggest problem I have with this is the mine. If I had the nerves, mine would be the only shot I would be doing whole day as this starts your multiball very easily and at the same time advances your bonus which plays a big role in this game. It is a very easy and safe shot as is the catch of the ball. I also don't like the timed wizard mode.</p><p></p><p><strong>TOM</strong> - <em>am I still playing:</em> <u>Occasionally to have fun, but not for score.</u></p><p></p><p>This table has really grown on me and I understand why some players find it to be their favourite table. The layout and shots are absolutely fantastic as well as the rules and the table is super fun. It is one of these tables like AFM and MM with a repetitive shot (trunk) but unlike the other two here the shot does not feel repetitive at all. Yes there are some problems with the significant importance of the bonus and the left shot, but the main reason why I stopped playing it for score are the random extra ball awards in the suitcase. If you are lucky you can get more than 2-3 extra balls - "lit extra ball" or virtual pinball. I find the wizard mode really unsatisfying here.</p><p></p><p><strong>SS</strong> - <em>am I still playing:</em> <u>less and less and I will stop.</u></p><p></p><p>I don't know what it is that is always making me return to this table, but I am playing it less and less and I am sure I will stop very soon, as the whole scoring comes down to wizard mode. You can be playing this table for half an hour but if you don't reach wizard, your score will be very small. The formula of this table seems to be this: Get to the wizard as quickly as you can and try to make most of it as that is where the millions are. Rinse and repeat.</p><p></p><p><strong>MB</strong> - <em>am I still playing:</em> <u>all the time</u></p><p></p><p>This has became my number 2 table. The biggest problem I always had with any table is the moment that comes straight after you beat the wizard mode. After beating wizard in MM you don't know what to do as the next wizard is very far and you are certain you are not going to make it all the way there with your 1 ball. You feel like you accomplished the game and then play to get some extra small points that does not matter much anymore. Because of the nature of MB you feel that you can reach the wizard at any time and once you are good at it, it is quite common to reach wizard more than once in the same game. You even get a bonus if you do it on a single ball.</p><p>And if you can't make it to wizard you can still make it to Monster Bash where you can still rack up a very good score. Stacking up multiple modes is great as well as finishing them during the Monster Bash. I am against video modes and there is not one here. However I absolutely hate Phantom flip as it only drain my balls. Un-timed multiball wizard mode is one of my favourite. </p><p></p><p><strong>RBION</strong> - <em>am I still playing:</em> <u>Yes</u></p><p></p><p>There were times I would play this a lot, then times I would play less. I love beating the modes against the clock and collecting the letters. I also like the modes very much and their variety - 2 balls, spinner, varitarget, stones. I wish MB had little bigger variety in modes. I do not like 2x playfield, 2 sets of bumpers and the fact there is nothing to shoot on the left side of the table. Not sure I like the complex rules and the temple. Wish it was more straightforward like MB. I guess that LOTR could replace this table as it is based on the same principle of beating the modes, however I prefer the reward of adding all the mode scores together once you have visited all the continents.</p><p>I rank this table at no.3 at the moment but one day it could disappear. </p><p></p><p><strong>MM</strong> - <em>am I still playing:</em> <u>yes but will stop</u></p><p></p><p>This is the only table were I have reached the wizard mode but have not beaten it yet. This is the reason I am still playing it. For me a big fan of the modes, this table falls very flat. There is no time limit, you just have to do certain number of shots in any order (approx 50 for ramps and another 50 for castles). What's worse, beating the castle is the way to high score. When I complete the 6 castles my score is around 80-90 million compared to 20-30 if I concentrate on ramps. Therefore bashing the castle becomes quickly very repetitive. Whole game seems to be split into 2 parts. You are either hitting the ramps or the castle. It all comes down to counting how many shots I have left to reach the wizard mode. No pressure, no accuracy needed, as long as you don't drain you are fine. MM Wizard is the other type of a wizard mode I like, similar to spider-man with various levels to beat. </p><p></p><p><strong>AFM</strong> - <em>am I still playing:</em> <u>yes but not regularly</u></p><p></p><p>This table seems to have more variety to MM and it is much easier to reach multiple wizard modes. 5 way combo can be really annoying here as many times you start a mode or multiball that will interrupt your combo and you have to start over again. I am still not the biggest fan of a SJ achievement and I absolutely dislike Wizard mode where you need to reach 2.5 billion. Shooting saucer can sometimes feel repetitive and I do mind more and more the linear progress of the game and linear scoring I have described before. </p><p></p><p><strong>STTNG</strong> - <em>am I still playing:</em> <u>All the time</u></p><p></p><p>This has become my no.1 table at the moment. This table is all about accuracy and once you learn your shots this table is a blast. Every single game is very different and you never know what to expect. The score really reflects how good was your game and not how long have you lasted. It is a great experience to see how you are getting better at shots and how your average score is going up from game to game. At first I sucked at this table and I hardly scored 1-2 billion points. Later it went up to 3-4 billion and now I can almost every day have a score of 6 billion. It's really great to see how I am improving in this table and looking forward to see higher and higher scores. </p><p>I think it is really great that this table is widebody and I absolutely don't mind the outlanes as I only drain when I miss. This makes games much quicker and it never starts to drag. Just like in MB, reaching multiple wizards is not uncommon here and so you never feel like you have nothing to do. This is my favourite wizard which is dependant on how good you played the modes. I love the idea you have only 1 attempt at each mode and therefore you have to do your best to collect the chips, stones etc...</p><p>Yes I don't like video modes but fortunately this one is not very bad and it can be quickly over. LLRRLLLL Being able to start modes and specially Final Frontier from the plunger is epic idea and I really love it. There is always something to do or work towards - modes, multiball, warp, side modes. Layout of the table is great with the use of the 3rd flipper. To me there is nothing more satisfying in pinball than successfully shooting lit arrow. </p><p></p><p><strong>TAF</strong> - <em>am I still playing:</em> <u>just about to stop.</u></p><p></p><p>Becasue of 3 tables MB, RBION, STTNG where you race against the clock to beat the mode, there is nothing in TAF I feel I have to achieve. In TAF I am thinking more about what shot not to make, not to drain the ball, rather than what shot do I need to do. As long as I have the ball I will be fine. I will get that points somewhere else anyway. So there is no pressure. Just collecting the rooms. They do stack up so I will get the score anyway no matter what shots I do.</p><p></p><p><strong>TZ</strong> - <em>am I still playing:</em> <u>not really</u></p><p></p><p>Very similiar to TAF. I think I would prefer this table much more if the modes did not stack up. Table feels very claustrophobic and that is the reason why I always end up playing TAF even though TZ rules seems to be better thought out. I dislike timed wizard mode. Scoring is very good though as there can be very big swings, depending on how well you play. I guess that Indiana Jones could take over this table.</p></blockquote><p></p>
[QUOTE="PET3R, post: 235762, member: 5266"] Surprise Everyone. I did not disappear, just took different approach in finding the best pinball. Instead of analysing, I have been playing the same tables over the longer period of time to see what will happen. After 4 months this is where I am at the moment. First of all, these are the tables I have started with and I haven't played any other since December last year. TAF, AFM, RBION, SS, MM, TZ, TOM, MB, STTNG, CC, CV, WW [B]WW[/B] - [I]am I still playing:[/I] [U]NO[/U] As discussed before, whole scoring is down to 3x Jackpot and this is what killed the table for me. Shooting the arrows was really what I liked about this table, but I enjoy this in STTNG in a much better way. [B]CV[/B] - [I]am I still playing:[/I] [U]NO[/U] The whole table is only about hitting the ringmaster as everything else gets sorted by it self. Therefore it becomes very quickly a very repetitive exercise of a making a single shot, over and over again. [B]CC[/B] - [I]am I still playing:[/I] [U]NO[/U] The biggest problem I have with this is the mine. If I had the nerves, mine would be the only shot I would be doing whole day as this starts your multiball very easily and at the same time advances your bonus which plays a big role in this game. It is a very easy and safe shot as is the catch of the ball. I also don't like the timed wizard mode. [B]TOM[/B] - [I]am I still playing:[/I] [U]Occasionally to have fun, but not for score.[/U] This table has really grown on me and I understand why some players find it to be their favourite table. The layout and shots are absolutely fantastic as well as the rules and the table is super fun. It is one of these tables like AFM and MM with a repetitive shot (trunk) but unlike the other two here the shot does not feel repetitive at all. Yes there are some problems with the significant importance of the bonus and the left shot, but the main reason why I stopped playing it for score are the random extra ball awards in the suitcase. If you are lucky you can get more than 2-3 extra balls - "lit extra ball" or virtual pinball. I find the wizard mode really unsatisfying here. [B]SS[/B] - [I]am I still playing:[/I] [U]less and less and I will stop.[/U] I don't know what it is that is always making me return to this table, but I am playing it less and less and I am sure I will stop very soon, as the whole scoring comes down to wizard mode. You can be playing this table for half an hour but if you don't reach wizard, your score will be very small. The formula of this table seems to be this: Get to the wizard as quickly as you can and try to make most of it as that is where the millions are. Rinse and repeat. [B]MB[/B] - [I]am I still playing:[/I] [U]all the time[/U] This has became my number 2 table. The biggest problem I always had with any table is the moment that comes straight after you beat the wizard mode. After beating wizard in MM you don't know what to do as the next wizard is very far and you are certain you are not going to make it all the way there with your 1 ball. You feel like you accomplished the game and then play to get some extra small points that does not matter much anymore. Because of the nature of MB you feel that you can reach the wizard at any time and once you are good at it, it is quite common to reach wizard more than once in the same game. You even get a bonus if you do it on a single ball. And if you can't make it to wizard you can still make it to Monster Bash where you can still rack up a very good score. Stacking up multiple modes is great as well as finishing them during the Monster Bash. I am against video modes and there is not one here. However I absolutely hate Phantom flip as it only drain my balls. Un-timed multiball wizard mode is one of my favourite. [B]RBION[/B] - [I]am I still playing:[/I] [U]Yes[/U] There were times I would play this a lot, then times I would play less. I love beating the modes against the clock and collecting the letters. I also like the modes very much and their variety - 2 balls, spinner, varitarget, stones. I wish MB had little bigger variety in modes. I do not like 2x playfield, 2 sets of bumpers and the fact there is nothing to shoot on the left side of the table. Not sure I like the complex rules and the temple. Wish it was more straightforward like MB. I guess that LOTR could replace this table as it is based on the same principle of beating the modes, however I prefer the reward of adding all the mode scores together once you have visited all the continents. I rank this table at no.3 at the moment but one day it could disappear. [B]MM[/B] - [I]am I still playing:[/I] [U]yes but will stop[/U] This is the only table were I have reached the wizard mode but have not beaten it yet. This is the reason I am still playing it. For me a big fan of the modes, this table falls very flat. There is no time limit, you just have to do certain number of shots in any order (approx 50 for ramps and another 50 for castles). What's worse, beating the castle is the way to high score. When I complete the 6 castles my score is around 80-90 million compared to 20-30 if I concentrate on ramps. Therefore bashing the castle becomes quickly very repetitive. Whole game seems to be split into 2 parts. You are either hitting the ramps or the castle. It all comes down to counting how many shots I have left to reach the wizard mode. No pressure, no accuracy needed, as long as you don't drain you are fine. MM Wizard is the other type of a wizard mode I like, similar to spider-man with various levels to beat. [B]AFM[/B] - [I]am I still playing:[/I] [U]yes but not regularly[/U] This table seems to have more variety to MM and it is much easier to reach multiple wizard modes. 5 way combo can be really annoying here as many times you start a mode or multiball that will interrupt your combo and you have to start over again. I am still not the biggest fan of a SJ achievement and I absolutely dislike Wizard mode where you need to reach 2.5 billion. Shooting saucer can sometimes feel repetitive and I do mind more and more the linear progress of the game and linear scoring I have described before. [B]STTNG[/B] - [I]am I still playing:[/I] [U]All the time[/U] This has become my no.1 table at the moment. This table is all about accuracy and once you learn your shots this table is a blast. Every single game is very different and you never know what to expect. The score really reflects how good was your game and not how long have you lasted. It is a great experience to see how you are getting better at shots and how your average score is going up from game to game. At first I sucked at this table and I hardly scored 1-2 billion points. Later it went up to 3-4 billion and now I can almost every day have a score of 6 billion. It's really great to see how I am improving in this table and looking forward to see higher and higher scores. I think it is really great that this table is widebody and I absolutely don't mind the outlanes as I only drain when I miss. This makes games much quicker and it never starts to drag. Just like in MB, reaching multiple wizards is not uncommon here and so you never feel like you have nothing to do. This is my favourite wizard which is dependant on how good you played the modes. I love the idea you have only 1 attempt at each mode and therefore you have to do your best to collect the chips, stones etc... Yes I don't like video modes but fortunately this one is not very bad and it can be quickly over. LLRRLLLL Being able to start modes and specially Final Frontier from the plunger is epic idea and I really love it. There is always something to do or work towards - modes, multiball, warp, side modes. Layout of the table is great with the use of the 3rd flipper. To me there is nothing more satisfying in pinball than successfully shooting lit arrow. [B]TAF[/B] - [I]am I still playing:[/I] [U]just about to stop.[/U] Becasue of 3 tables MB, RBION, STTNG where you race against the clock to beat the mode, there is nothing in TAF I feel I have to achieve. In TAF I am thinking more about what shot not to make, not to drain the ball, rather than what shot do I need to do. As long as I have the ball I will be fine. I will get that points somewhere else anyway. So there is no pressure. Just collecting the rooms. They do stack up so I will get the score anyway no matter what shots I do. [B]TZ[/B] - [I]am I still playing:[/I] [U]not really[/U] Very similiar to TAF. I think I would prefer this table much more if the modes did not stack up. Table feels very claustrophobic and that is the reason why I always end up playing TAF even though TZ rules seems to be better thought out. I dislike timed wizard mode. Scoring is very good though as there can be very big swings, depending on how well you play. I guess that Indiana Jones could take over this table. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Top 5-10 Pinballs every made - Pro talk
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