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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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<blockquote data-quote="jonesjb" data-source="post: 256437" data-attributes="member: 2290"><p>Actually, I think there is a new contender for first place: Alien.</p><p></p><p>I've been reading about this game, and it looks amazing. Advanced rules that are very, very, balanced. Here is a quote from the programmer, posted on Pinside. It's worth noting that the programmer is also an avid tournament player: </p><p><em></em></p><p><em>"Alien's scoring is generally designed around chain reactions. As an example: destroying eggs increases the value of modes that involve eggs (Derelict Ship and Queen's Nest). Doing well in modes increases the value of the associated mini-wizard mode, as well as the final wizard mode. Doing well in modes also gives weapons that you can use to boost your scoring in other modes or multiballs.</em></p><p><em>However, I've tried to scale things so the scoring progressions are more Fibonacci-ish rather than exponential. That means that Alien won't have many situations of "OMG that one shot that was worth more than my last 5 game scores combined" ... but it also shouldn't have many situations of putting players "in jail" where you screw up one thing and your scoring potential goes completely down the drain. Hopefully everyone finds the balance to be fair and fun. And of course, if any of the scoring is out of whack (and let's be realistic, SOMETHING will probably be out of whack in the initial version... probably multiple somethings... I'm quite interested to learn what exploit someone like KME comes up with!) I'm committed to making it right."</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="jonesjb, post: 256437, member: 2290"] Actually, I think there is a new contender for first place: Alien. I've been reading about this game, and it looks amazing. Advanced rules that are very, very, balanced. Here is a quote from the programmer, posted on Pinside. It's worth noting that the programmer is also an avid tournament player: [I] "Alien's scoring is generally designed around chain reactions. As an example: destroying eggs increases the value of modes that involve eggs (Derelict Ship and Queen's Nest). Doing well in modes increases the value of the associated mini-wizard mode, as well as the final wizard mode. Doing well in modes also gives weapons that you can use to boost your scoring in other modes or multiballs. However, I've tried to scale things so the scoring progressions are more Fibonacci-ish rather than exponential. That means that Alien won't have many situations of "OMG that one shot that was worth more than my last 5 game scores combined" ... but it also shouldn't have many situations of putting players "in jail" where you screw up one thing and your scoring potential goes completely down the drain. Hopefully everyone finds the balance to be fair and fun. And of course, if any of the scoring is out of whack (and let's be realistic, SOMETHING will probably be out of whack in the initial version... probably multiple somethings... I'm quite interested to learn what exploit someone like KME comes up with!) I'm committed to making it right." [/I] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Top 5-10 Pinballs every made - Pro talk
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