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Pinball Arcade Tables
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<blockquote data-quote="WhiteChocolate" data-source="post: 214452" data-attributes="member: 4374"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> i understand; it's weird cuz i seem to do okay judging when to try catching the crazy bouncebacks from the lamp (i do at least have that much 'quickdraw' instinct - ;0 like i can manage to kick a bit'o'butt on bk/bk2k/phantom - i don't know what that is about... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> also i have just some weird little inkling how to judge trying to flip-hit the lamp to kick it out of position when it's 'flat on' or otherwise...</p><p></p><p>but when it comes to superspeed "down out of a top loop/immediate send straight down to the opposite drain" style stuff, i just can't nudge quick enough! just saying so, cuz it helped me a bit like i said - it just may help some players to try the different tactic and see what pans out... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>ALSO i have been playing a lot more with camera angles! i always like to default to '3' to get the best overhead, but jeez if i've found that changing to lower, sometimes -much- lower to the table helps... seems to help my eyes read the 'dimensionality' of the different ramps and how to shoot 'em off the flippers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> i thought i would always play best with a 3 cam, but that isn't always the case.</p></blockquote><p></p>
[QUOTE="WhiteChocolate, post: 214452, member: 4374"] :) i understand; it's weird cuz i seem to do okay judging when to try catching the crazy bouncebacks from the lamp (i do at least have that much 'quickdraw' instinct - ;0 like i can manage to kick a bit'o'butt on bk/bk2k/phantom - i don't know what that is about... :) also i have just some weird little inkling how to judge trying to flip-hit the lamp to kick it out of position when it's 'flat on' or otherwise... but when it comes to superspeed "down out of a top loop/immediate send straight down to the opposite drain" style stuff, i just can't nudge quick enough! just saying so, cuz it helped me a bit like i said - it just may help some players to try the different tactic and see what pans out... :) ALSO i have been playing a lot more with camera angles! i always like to default to '3' to get the best overhead, but jeez if i've found that changing to lower, sometimes -much- lower to the table helps... seems to help my eyes read the 'dimensionality' of the different ramps and how to shoot 'em off the flippers. :) i thought i would always play best with a 3 cam, but that isn't always the case. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
TOTAN Tactics and Strategies
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