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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
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<blockquote data-quote="Actionball" data-source="post: 9406" data-attributes="member: 527"><p>Glitches aside, if its score you want on this game it all boils down to one thing. That lamp. Once wound up to 119 with 3x scoring it will quickly eclipse all other modes. A single hit will often ring up for 5-7m points, you don't have to be a math wizard to know that keeping the powered up lamp like that for more than a couple of minutes is worth 100+m easily. 5 rescues for the same score would take a long while, I have only ever managed 3 and that game took forever. </p><p></p><p>Get 1 ball locked, wind up the lamp and lock the second ball. The trick is keeping the lamp up while hitting your wish in the cellar hole while NOT starting the multiball. If you can manage to lock ball 2 while the lamp is still spinning so you have full time it takes a bit of pressure off so you can transfer the lock ball, take a standard shot on the Bazaar and have lamp time left to start multiball and get another shot on the lamp, otherwise learning to backhand the Bazaar is handy.</p><p></p><p>Ignore the jackpot, it will get hit enough + it barely matters compared to the lamp. Smash on the lamp as much as possible while you have 3 balls. Being able to send one to the bumpers is handy, as so many balls will often stop the lamp as often as start it.</p><p></p><p>This is about all I concentrate on, the girl gets rescued from time to time as I use wishes for jewels if 3x lamp or tiger loops is not available, or if 2x jewels is an option with a ruby. But even with a ruby I will go 3x lamp vs 2 jewels if over 90 spins. Sort of a shame that such a cool game gets broken down to one feature once you go score hunting.</p></blockquote><p></p>
[QUOTE="Actionball, post: 9406, member: 527"] Glitches aside, if its score you want on this game it all boils down to one thing. That lamp. Once wound up to 119 with 3x scoring it will quickly eclipse all other modes. A single hit will often ring up for 5-7m points, you don't have to be a math wizard to know that keeping the powered up lamp like that for more than a couple of minutes is worth 100+m easily. 5 rescues for the same score would take a long while, I have only ever managed 3 and that game took forever. Get 1 ball locked, wind up the lamp and lock the second ball. The trick is keeping the lamp up while hitting your wish in the cellar hole while NOT starting the multiball. If you can manage to lock ball 2 while the lamp is still spinning so you have full time it takes a bit of pressure off so you can transfer the lock ball, take a standard shot on the Bazaar and have lamp time left to start multiball and get another shot on the lamp, otherwise learning to backhand the Bazaar is handy. Ignore the jackpot, it will get hit enough + it barely matters compared to the lamp. Smash on the lamp as much as possible while you have 3 balls. Being able to send one to the bumpers is handy, as so many balls will often stop the lamp as often as start it. This is about all I concentrate on, the girl gets rescued from time to time as I use wishes for jewels if 3x lamp or tiger loops is not available, or if 2x jewels is an option with a ruby. But even with a ruby I will go 3x lamp vs 2 jewels if over 90 spins. Sort of a shame that such a cool game gets broken down to one feature once you go score hunting. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
TOTAN Tactics and Strategies
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