Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Tournament mode for each table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fuseball" data-source="post: 23864" data-attributes="member: 539"><p>From memory I only really used the OM on ST:TNG to set free play and a more generous kickback (gotta do something to neutralise those evil outlanes).</p><p></p><p>I guess what I really want is an "arcade" mode, where the high-score and Special extra balls are credits instead. The way both of those currently award extra balls is skewing the game's difficulty. You could keep that as "home" mode if you want.</p><p></p><p>PAPA rules are cool for pro players on the real tables. I'm not sure how well that would translate to TPA, when you are that one step removed from the physics and viewing flexibility of the physical machine. I was at a tournament yesterday and the games were all setup with factory tournament software settings but at standard inclines with sensible outlane posts. That appeared to be a good compromise. Even the best players were unable to completely dominate any one game.</p><p></p><p>It should also be said that on a real game it is a lot harder to consistently make shots. There's a lot more hapless bouncing around off rubber going on. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 23864, member: 539"] From memory I only really used the OM on ST:TNG to set free play and a more generous kickback (gotta do something to neutralise those evil outlanes). I guess what I really want is an "arcade" mode, where the high-score and Special extra balls are credits instead. The way both of those currently award extra balls is skewing the game's difficulty. You could keep that as "home" mode if you want. PAPA rules are cool for pro players on the real tables. I'm not sure how well that would translate to TPA, when you are that one step removed from the physics and viewing flexibility of the physical machine. I was at a tournament yesterday and the games were all setup with factory tournament software settings but at standard inclines with sensible outlane posts. That appeared to be a good compromise. Even the best players were unable to completely dominate any one game. It should also be said that on a real game it is a lot harder to consistently make shots. There's a lot more hapless bouncing around off rubber going on. :) [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Tournament mode for each table
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top