Tournament Suggestion

pinballchris

New member
Oct 6, 2012
605
0
I like the timed format, pretty much don't have to worry about spending that much time on a few of these specific tables, but I feel when the time is up instead of ending right then, the balls should drain and you get the bonus for the last ball, since you technically earned that during the play time. I just played a 20 minute game of teed off with one ball and lost my bonus at the end. JMHO.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Until this is implemented, watch the timer in the bottom left corner, and drain 30 seconds before timed game over.
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
I like the timed format, pretty much don't have to worry about spending that much time on a few of these specific tables, but I feel when the time is up instead of ending right then, the balls should drain and you get the bonus for the last ball, since you technically earned that during the play time. I just played a 20 minute game of teed off with one ball and lost my bonus at the end. JMHO.
Problem is on emulated tables, there's no way to send a command to the table ROM to kill the flippers.

I guess it would be possible for the framework to discard all player input after the 20-minute mark. This would allow the ball to drain, tally bonus, and then end the game. There'd have to be special-case code to handle the instances where the ball is in the plunger at the 20-minute mark, a video mode is going on, the ball save is lit, and probably other table-specific exotic situations. It's not going to be simple.
 

brakel

New member
Apr 27, 2012
2,305
1
Problem is on emulated tables, there's no way to send a command to the table ROM to kill the flippers.

I guess it would be possible for the framework to discard all player input after the 20-minute mark. This would allow the ball to drain, tally bonus, and then end the game. There'd have to be special-case code to handle the instances where the ball is in the plunger at the 20-minute mark, a video mode is going on, the ball save is lit, and probably other table-specific exotic situations. It's not going to be simple.

When you tilt there is some command that disables the flippers. Of course it doesn't give you your bonus either when you tilt. So I'm assuming there isn't a discreet command that can be separated from the tilt sequence?
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
When you tilt there is some command that disables the flippers. Of course it doesn't give you your bonus either when you tilt. So I'm assuming there isn't a discreet command that can be separated from the tilt sequence?
That's the reverse process. The table ROM registers the tilt and tells the framework to kill the flippers and display the giant TILT.

In our case, when the 20 minutes is up, the table ROM still wants to continue play, so the framework needs to discard the input to enforce the time limit. From the ROM's perspective, it would be as if the player walked away from the machine.
 

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