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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
TPA 4.3.1 #1 for iOS
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<blockquote data-quote="dakota81" data-source="post: 224915" data-attributes="member: 1674"><p>Just started playing this game since probably a year or year & a half ago, and there are a few bugs. I have an iphone 4S with the latest ios9.</p><p></p><p>Any table with extra buttons on the touchscreen, for example Black Knight or Star Trek, every time the main game is opened up on the phone there is a dead-spot in the very lower-right corner of the touchscreen where it doesn't register as you wanting to flip the right flipper. I have to go into the table options and adjust the button positioning setting and then the dead-spot goes away. I can cycle through and return the button positioning value to what it originally was, just the action of cycling through the adjustments eliminates the dead-spot on the touchscreen.</p><p></p><p>Any table where a ball in play can return back to the plunger, for example bride of pinbot, if a ball goes there during multiball, I lose total control of the flippers until the plunger is pulled and the ball sent back into play. Basically what happens is all other balls drain and I remain with only that one left in play.</p><p></p><p>Star Trek: occasionally a shot straight up the middle, into the compartment that initiates the start of missions, the ball will travel through and bounce around the back of the table and continues over to the upper-right of the table.</p><p></p><p>No Good Golphers: about half the times I make the hole-in-one ramp shot, the game doesn't register it as a hole-in-one for the game's progress. Sometimes it treats such a shot as a locked ball just the same as if shooting it below one of the raised ramps. Also on occasion the ball doesn't launch off the launcher it just passes straight through it.</p><p></p><p>White Water: the whirlpool path is extremely buggy, the ball often jumps onto the wrong ramp. Sometimes it passes through bigfoot bluff when that path is blocked and the ball is supposed to curve around to the whirlpool. Other times it'll "jump" over onto the spine chiller ramp and back to the upper flipper. The whirlpool award still continues on even if the ball diverts to a different path, and the game still continues without crashing but the game logic is a little messed up for a little bit. A glitch happens with the whirlpool ramp probably 30%-40% of the time for me, it is significant.</p><p></p><p></p><p>Other than the Star Trek bug, I don't remember any of the other issues occurring in the past with previous versions of Pinball Arcade and previous ios versions.</p></blockquote><p></p>
[QUOTE="dakota81, post: 224915, member: 1674"] Just started playing this game since probably a year or year & a half ago, and there are a few bugs. I have an iphone 4S with the latest ios9. Any table with extra buttons on the touchscreen, for example Black Knight or Star Trek, every time the main game is opened up on the phone there is a dead-spot in the very lower-right corner of the touchscreen where it doesn't register as you wanting to flip the right flipper. I have to go into the table options and adjust the button positioning setting and then the dead-spot goes away. I can cycle through and return the button positioning value to what it originally was, just the action of cycling through the adjustments eliminates the dead-spot on the touchscreen. Any table where a ball in play can return back to the plunger, for example bride of pinbot, if a ball goes there during multiball, I lose total control of the flippers until the plunger is pulled and the ball sent back into play. Basically what happens is all other balls drain and I remain with only that one left in play. Star Trek: occasionally a shot straight up the middle, into the compartment that initiates the start of missions, the ball will travel through and bounce around the back of the table and continues over to the upper-right of the table. No Good Golphers: about half the times I make the hole-in-one ramp shot, the game doesn't register it as a hole-in-one for the game's progress. Sometimes it treats such a shot as a locked ball just the same as if shooting it below one of the raised ramps. Also on occasion the ball doesn't launch off the launcher it just passes straight through it. White Water: the whirlpool path is extremely buggy, the ball often jumps onto the wrong ramp. Sometimes it passes through bigfoot bluff when that path is blocked and the ball is supposed to curve around to the whirlpool. Other times it'll "jump" over onto the spine chiller ramp and back to the upper flipper. The whirlpool award still continues on even if the ball diverts to a different path, and the game still continues without crashing but the game logic is a little messed up for a little bit. A glitch happens with the whirlpool ramp probably 30%-40% of the time for me, it is significant. Other than the Star Trek bug, I don't remember any of the other issues occurring in the past with previous versions of Pinball Arcade and previous ios versions. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
TPA 4.3.1 #1 for iOS
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