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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
TPA NA v2.33
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<blockquote data-quote="Tann" data-source="post: 266205" data-attributes="member: 2327"><p>As ScotchYeti said, performing a live catch is the ultimate proof. But more generally, the ball is a lot less bouncy when hitting the flippers, you feel it specifically during multiball, when you want to control the balls as much as possible. I played iconic tables of each season (from S1 to S4, before Cyclone), and I performed live catches on each of it. So I assume physics 3.0 is on all tables.</p><p></p><p></p><p></p><p>Yes, currently playing the Xmas tournament. So far, I didn't see any bugs, no problem to log in, highscores are correctly posted. I will wait its end (Dec, 25th) to see if the final results are correctly displayed.</p><p>Because there was a bug that when you wanted to see the tourney final results, it said "You did not participate to this tournament", although you participated. However, All-Time rankings took into account your latest results.</p><p></p><p></p><p></p><p>In 2.32/1.30, the translucent ball wasn't fixed. My process to produce the bug:</p><p></p><p>- Start Monster Bash with regular ball.</p><p>- During the game, change to a custom ball.</p><p>- Finish the game.</p><p>- Start another game with the custom ball.</p><p>- Change back to the regular ball > It is translucent.</p><p></p><p>In 2.33/1.31, following the exact same process multiple times, it was impossible to produce the bug.</p><p></p><p>But if you say you still encounter it, I will re-try to produce the bug, by switching tables like you this time.</p><p></p><p></p><p>*******</p><p>Some additional bugs I forgot (tagged as minor):</p><p></p><p></p><p>------------------------</p><p>A display bug in the table challenge result:</p><p></p><p>The font for the screen asking you if you want to continue or use another credit is too big: the table challenge score is trimmed.</p><p></p><p>For example, let's say you scored 59.6 pts. It will be displayed > "Your score: 5"</p><p></p><p></p><p>------------------------</p><p>A bug I had forgotten (a veeeeery old one) in the changelog, because it is a not a big deal, but still:</p><p></p><p>At the end of a game, during the Dot Matrix animation just before you can enter your initials (particularly the longer ones, like on Black Rose), if you press the X button before being actually invited to enter your initials, a new game starts directly. And adds a player each additional time the X button is pressed (4 max then). Then the X button becomes inactive.</p><p>The last game score (for which you didn't enter the initials) is not saved and not posted to leaderboards.</p><p></p><p>------------------------</p><p>A bug I encountered on BH (minor, because rare to trigger, I think).</p><p></p><p>- Lock the first ball in the captive hole on the main playfield</p><p>- Lock the second ball in the captive hole on the lower playfield</p><p>- Launch the third ball, then send it to the lower playfield to start the multiball with two balls (with the other one released from the captive hole).</p><p>- Let 1 ball drain from the lower playfield.</p><p>- You still play with one ball in the lower playfield, but the bug occurs now, as it is possible to lock it in the newly empty captive hole of the lower playfied (it should be impossible).</p><p></p><p>If the ball is locked in the captive hole, it is now impossible to drain it from the lower playfield, in order to continue the 3-ball multiball on the main playfield. </p><p>The whole table is locked, camera stuck on the lower playfield, call attendant doesn't work.</p><p></p><p>Whatever, it is rare to trigger this gamebreaking bug, because 90% of time, the first ball is locked on the lower playfield (very rare to lock the first ball on the main playfield, unless you aim to do so).</p><p></p><p></p><p>******</p><p>ST:TNG Final Frontier Camera Fix :</p><p></p><p>* I played a ST:TNG game, and I didn't encounter the multiball camera bug during Final Frontier (when the camera get stuck to the plunger view). In the past, a workaround was to not hit the flipper buttons until all balls were launched in order to prevent the camera view bug. </p><p>So, for testing, I pressed the flippers as Final Frontier started, and the camera went back and forth to the plunger view/playfield view several times (wtf), but did not get stuck to the plunger view. So I assume this is fixed? lol</p><p>EDIT: I tried again, and definitely not encountered the camera bug at the start of Final Frontier.</p></blockquote><p></p>
[QUOTE="Tann, post: 266205, member: 2327"] As ScotchYeti said, performing a live catch is the ultimate proof. But more generally, the ball is a lot less bouncy when hitting the flippers, you feel it specifically during multiball, when you want to control the balls as much as possible. I played iconic tables of each season (from S1 to S4, before Cyclone), and I performed live catches on each of it. So I assume physics 3.0 is on all tables. Yes, currently playing the Xmas tournament. So far, I didn't see any bugs, no problem to log in, highscores are correctly posted. I will wait its end (Dec, 25th) to see if the final results are correctly displayed. Because there was a bug that when you wanted to see the tourney final results, it said "You did not participate to this tournament", although you participated. However, All-Time rankings took into account your latest results. In 2.32/1.30, the translucent ball wasn't fixed. My process to produce the bug: - Start Monster Bash with regular ball. - During the game, change to a custom ball. - Finish the game. - Start another game with the custom ball. - Change back to the regular ball > It is translucent. In 2.33/1.31, following the exact same process multiple times, it was impossible to produce the bug. But if you say you still encounter it, I will re-try to produce the bug, by switching tables like you this time. ******* Some additional bugs I forgot (tagged as minor): ------------------------ A display bug in the table challenge result: The font for the screen asking you if you want to continue or use another credit is too big: the table challenge score is trimmed. For example, let's say you scored 59.6 pts. It will be displayed > "Your score: 5" ------------------------ A bug I had forgotten (a veeeeery old one) in the changelog, because it is a not a big deal, but still: At the end of a game, during the Dot Matrix animation just before you can enter your initials (particularly the longer ones, like on Black Rose), if you press the X button before being actually invited to enter your initials, a new game starts directly. And adds a player each additional time the X button is pressed (4 max then). Then the X button becomes inactive. The last game score (for which you didn't enter the initials) is not saved and not posted to leaderboards. ------------------------ A bug I encountered on BH (minor, because rare to trigger, I think). - Lock the first ball in the captive hole on the main playfield - Lock the second ball in the captive hole on the lower playfield - Launch the third ball, then send it to the lower playfield to start the multiball with two balls (with the other one released from the captive hole). - Let 1 ball drain from the lower playfield. - You still play with one ball in the lower playfield, but the bug occurs now, as it is possible to lock it in the newly empty captive hole of the lower playfied (it should be impossible). If the ball is locked in the captive hole, it is now impossible to drain it from the lower playfield, in order to continue the 3-ball multiball on the main playfield. The whole table is locked, camera stuck on the lower playfield, call attendant doesn't work. Whatever, it is rare to trigger this gamebreaking bug, because 90% of time, the first ball is locked on the lower playfield (very rare to lock the first ball on the main playfield, unless you aim to do so). ****** ST:TNG Final Frontier Camera Fix : * I played a ST:TNG game, and I didn't encounter the multiball camera bug during Final Frontier (when the camera get stuck to the plunger view). In the past, a workaround was to not hit the flipper buttons until all balls were launched in order to prevent the camera view bug. So, for testing, I pressed the flippers as Final Frontier started, and the camera went back and forth to the plunger view/playfield view several times (wtf), but did not get stuck to the plunger view. So I assume this is fixed? lol EDIT: I tried again, and definitely not encountered the camera bug at the start of Final Frontier. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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TPA NA v2.33
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