Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
The Arcade
Real Pinball
TPA titles in the wild
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robert Hunt" data-source="post: 63221" data-attributes="member: 1600"><p>I've seen four copies of Medieval Madness, and they varied in condition from "plenty good enough" to "excellent." The first one I played was at Silverball, where like most of the DMD machines, it was set to five ball play. Now I know that makes purist types howl, but I think that's a GREAT IDEA in a museum setting where games are set on free-play. When people are playing games with deep rulesets they can hardly expect to know, it's nice to allow them the chance to get a little deeper into a game and at least engage a bit with most of the features.</p><p></p><p><img src="https://dl.dropbox.com/u/148928424/TPA/MM%20SB%20205.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>That being said, on my first game on that machine at Silverball, which I judged to be in that "good enough" category of table that shows wear but plays fine, I destroyed three castles. I think it took me three MONTHS to destroy three castles in TPA. The table was clearly tuned toward the easy side, but that's not always such a bad thing. What's more, while I didn't have any three castle games in the six or eight games I played on the other three MM's I saw (all three of which being in better condition than the one at Silverball) I still found the game to be a bit easier in real life than on TPA.</p><p></p><p>The first picture is of an excellent example at Flippers and the second was a color DMD pin in SUPER condition on display at the TPF. The last one at Pinballz had a “buy it now” price of 12 grand on it (so I passed) but it gave me some good games! </p><p></p><p><img src="https://dl.dropbox.com/u/148928424/TPA/MM%20FL%20203.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="https://dl.dropbox.com/u/148928424/TPA/MM%20TPF%20273.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="https://dl.dropbox.com/u/148928424/TPA/MM%20PBZ%20158.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Robert Hunt, post: 63221, member: 1600"] I've seen four copies of Medieval Madness, and they varied in condition from "plenty good enough" to "excellent." The first one I played was at Silverball, where like most of the DMD machines, it was set to five ball play. Now I know that makes purist types howl, but I think that's a GREAT IDEA in a museum setting where games are set on free-play. When people are playing games with deep rulesets they can hardly expect to know, it's nice to allow them the chance to get a little deeper into a game and at least engage a bit with most of the features. [IMG]https://dl.dropbox.com/u/148928424/TPA/MM%20SB%20205.jpg[/IMG] That being said, on my first game on that machine at Silverball, which I judged to be in that "good enough" category of table that shows wear but plays fine, I destroyed three castles. I think it took me three MONTHS to destroy three castles in TPA. The table was clearly tuned toward the easy side, but that's not always such a bad thing. What's more, while I didn't have any three castle games in the six or eight games I played on the other three MM's I saw (all three of which being in better condition than the one at Silverball) I still found the game to be a bit easier in real life than on TPA. The first picture is of an excellent example at Flippers and the second was a color DMD pin in SUPER condition on display at the TPF. The last one at Pinballz had a “buy it now” price of 12 grand on it (so I passed) but it gave me some good games! [IMG]https://dl.dropbox.com/u/148928424/TPA/MM%20FL%20203.jpg[/IMG] [IMG]https://dl.dropbox.com/u/148928424/TPA/MM%20TPF%20273.jpg[/IMG] [IMG]https://dl.dropbox.com/u/148928424/TPA/MM%20PBZ%20158.jpg[/IMG] [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
The Arcade
Real Pinball
TPA titles in the wild
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top