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The Pinball Arcade / Farsight Studios
TPA versus your average Real Life Machine
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<blockquote data-quote="phreaker47" data-source="post: 50290" data-attributes="member: 853"><p><a href="http://www.pinballmap.com/" target="_blank">http://www.pinballmap.com/</a> is good if they cover your area. There is apparently an AFM near me, and I'm going to find some time to go check it out.</p><p></p><p>I used to play pinball almost religiously, in that heyday of the 80s and 90s when the arcade crash happened and then the video game market shifted sharply to the home gamer... during that time, pinball was king, because it was the one thing that couldn't be recreated for the home.</p><p></p><p>Anyway, it's been pointed out, but several key things make physical tables tougher... but it mainly comes down to two things: tuning and consistent behavior (or lack thereof). In TPA, you always know what to expect. In real pins, it's another story. I know for example I could have never in a million years scored 72 million on a real Taxi machine. You could never hit those shots with such regularity. Flippers would be weaker, and the roll of the ball from the inlane to the flipper would often not be smooth. How many times can all of you recall playing a machine where the ball HOPPED when it reached your flipper from the inlane, making a measured shot difficult or nearly impossible? Or, you time a shot just right, but it just doesn't have enough power? Happens all the time.</p><p></p><p>Anyone remember a pin called Hercules? It's gimmick was it was a RIDICULOUSLY oversized machine... absolutely massive... the flippers, ball, everything grossly oversized. (watch this: <a href="http://www.youtube.com/watch?v=d9gvtl3o1no" target="_blank">http://www.youtube.com/watch?v=d9gvtl3o1no</a>)</p><p>The main payoff shot in that game was hitting the lane on the far right with enough speed to complete a loop all the way on the left... thing is, the flipper almost never had enough power to do it.</p><p></p><p>Good times. I guess. Heh.</p></blockquote><p></p>
[QUOTE="phreaker47, post: 50290, member: 853"] [url]http://www.pinballmap.com/[/url] is good if they cover your area. There is apparently an AFM near me, and I'm going to find some time to go check it out. I used to play pinball almost religiously, in that heyday of the 80s and 90s when the arcade crash happened and then the video game market shifted sharply to the home gamer... during that time, pinball was king, because it was the one thing that couldn't be recreated for the home. Anyway, it's been pointed out, but several key things make physical tables tougher... but it mainly comes down to two things: tuning and consistent behavior (or lack thereof). In TPA, you always know what to expect. In real pins, it's another story. I know for example I could have never in a million years scored 72 million on a real Taxi machine. You could never hit those shots with such regularity. Flippers would be weaker, and the roll of the ball from the inlane to the flipper would often not be smooth. How many times can all of you recall playing a machine where the ball HOPPED when it reached your flipper from the inlane, making a measured shot difficult or nearly impossible? Or, you time a shot just right, but it just doesn't have enough power? Happens all the time. Anyone remember a pin called Hercules? It's gimmick was it was a RIDICULOUSLY oversized machine... absolutely massive... the flippers, ball, everything grossly oversized. (watch this: [url]http://www.youtube.com/watch?v=d9gvtl3o1no[/url]) The main payoff shot in that game was hitting the lane on the far right with enough speed to complete a loop all the way on the left... thing is, the flipper almost never had enough power to do it. Good times. I guess. Heh. [/QUOTE]
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