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TPAF Audio Interview With Bobby King (Round 1)
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<blockquote data-quote="Crush3d_Turtle" data-source="post: 60606" data-attributes="member: 484"><p>I have been running a thread like that in the PS Vita section since June. It is a pretty tough task since I usually try to validate each bug report to the best of my abilities before I post it. Recently I have been going through and trying to do a clean up as some of the bugs that had been fixed but the only way to discover that is through playing. Hopefully it does help the developers sort out the problems by at least pointing out as many problems as possible. I cannot imagine how tough it must be to keep a software quality catalogue for the entire game.</p><p></p><p></p><p></p><p>That seems like a very effective tactic for dealing with the shifting and hopefully is a good enough explanation to get HS:II included in TPA. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crush3d_Turtle, post: 60606, member: 484"] I have been running a thread like that in the PS Vita section since June. It is a pretty tough task since I usually try to validate each bug report to the best of my abilities before I post it. Recently I have been going through and trying to do a clean up as some of the bugs that had been fixed but the only way to discover that is through playing. Hopefully it does help the developers sort out the problems by at least pointing out as many problems as possible. I cannot imagine how tough it must be to keep a software quality catalogue for the entire game. That seems like a very effective tactic for dealing with the shifting and hopefully is a good enough explanation to get HS:II included in TPA. :) [/QUOTE]
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TPAF Audio Interview With Bobby King (Round 1)
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