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Farsight Studios
The Pinball Arcade / Farsight Studios
Tweaking Ball Physics
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<blockquote data-quote="PiN WiZ" data-source="post: 1018" data-attributes="member: 31"><p>I was happy to hear that FarSight acknowledged that the ball physics were less perfect (as it pertains to drop catches) and that they would look into tweaking the physics to tighten up on ball movement and control. I just want to stress to FarSight to please not slow down the ball to where it starts resembling the ball movement on the PBHOF collections. In the PBHOF, the ball would tend to roll back down the playfield and ramps slowly and unrealistically (as if all of the sudden, they had no weight to them). In TPA, while the ball is a little fast, I have yet to see the slow ball movement syndrome and don't want to see it rear it's ugly head and potentially ruin the feel of the tables which IMO are pretty close to spot on with the real world tables.</p></blockquote><p></p>
[QUOTE="PiN WiZ, post: 1018, member: 31"] I was happy to hear that FarSight acknowledged that the ball physics were less perfect (as it pertains to drop catches) and that they would look into tweaking the physics to tighten up on ball movement and control. I just want to stress to FarSight to please not slow down the ball to where it starts resembling the ball movement on the PBHOF collections. In the PBHOF, the ball would tend to roll back down the playfield and ramps slowly and unrealistically (as if all of the sudden, they had no weight to them). In TPA, while the ball is a little fast, I have yet to see the slow ball movement syndrome and don't want to see it rear it's ugly head and potentially ruin the feel of the tables which IMO are pretty close to spot on with the real world tables. [/QUOTE]
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Tweaking Ball Physics
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