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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
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<blockquote data-quote="Sean DonCarlos" data-source="post: 41906" data-attributes="member: 152"><p>That barrier installed on a real table allegedly trades the left drains for center drains, which is why the posts were not installed by default, but were included in the coin box so that operator could decide for himself which way his TZ would screw over his players. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Incidentally, on a real TZ I take the skill shot once on the first ball to get the 10M door panel out of the way. After that it's hard plunge all the way unless the Super Skill Shot comes up. (Although if you want to take the trouble, you can soft plunge just enough to nick the Red rollover without going past the gate and then hard plunge. I generally don't find it worth the bother for an extra 1M though.)</p><p></p><p>The barrier can't be blamed for everything though. On a real TZ, if you hit the Greed target next to the slot machine, 90% of the time it's BAM!, instant center drain. Same with the Clock target, the left Greed targets, pretty much anything that isn't a ramp or lane. A real TZ punishes inaccurate shooting swiftly and mercilessly. A real TZ's Powerball is not nearly as well-behaved.</p><p></p><p></p><p>Some drama is worth suffering through though, and this qualifies in my mind. But I've thought about the casual players' reaction if TZ suddenly regained its challenge, and I may have found a solution to keep everyone happy, if FarSight is willing and able to implement it. Head on over to the General section and read the <a href="http://digitalpinballfans.com/showthread.php/2731-Suggestion-for-the-Table-Difficulty-Issues?p=41899&viewfull=1#post41899" target="_blank">Suggestion for the Table Difficulty Issues</a> thread if you want to know more.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 41906, member: 152"] That barrier installed on a real table allegedly trades the left drains for center drains, which is why the posts were not installed by default, but were included in the coin box so that operator could decide for himself which way his TZ would screw over his players. :p Incidentally, on a real TZ I take the skill shot once on the first ball to get the 10M door panel out of the way. After that it's hard plunge all the way unless the Super Skill Shot comes up. (Although if you want to take the trouble, you can soft plunge just enough to nick the Red rollover without going past the gate and then hard plunge. I generally don't find it worth the bother for an extra 1M though.) The barrier can't be blamed for everything though. On a real TZ, if you hit the Greed target next to the slot machine, 90% of the time it's BAM!, instant center drain. Same with the Clock target, the left Greed targets, pretty much anything that isn't a ramp or lane. A real TZ punishes inaccurate shooting swiftly and mercilessly. A real TZ's Powerball is not nearly as well-behaved. Some drama is worth suffering through though, and this qualifies in my mind. But I've thought about the casual players' reaction if TZ suddenly regained its challenge, and I may have found a solution to keep everyone happy, if FarSight is willing and able to implement it. Head on over to the General section and read the [URL=http://digitalpinballfans.com/showthread.php/2731-Suggestion-for-the-Table-Difficulty-Issues?p=41899&viewfull=1#post41899]Suggestion for the Table Difficulty Issues[/URL] thread if you want to know more. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
Twilight Zone is here!
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