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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="Sean DonCarlos" data-source="post: 43015" data-attributes="member: 152"><p>It has, back when Bobby King first revealed in an interview (with WGN, I think) that the tables were altered. But the alterations were relatively moderate: reaching Atlantis on RBION or Battle for the Kingdom on MM is still challenging for most players. I was OK with this, and I think most others were either fine with it or at least grudgingly accepting of the need to accommodate casual players.</p><p></p><p>This latest uproar happened when Twilight Zone, one of the hardest physical tables, arrived and we discovered it's incredibly easy, to the point where people who had never played a TZ before were reaching Lost in the Zone on their fifth or sixth game. For comparison, I have reached LITZ three times in 1000+ games on the real table. It's fine to say that LITZ should not be as hard to reach as on a physical TZ, and I agree, but it should take more than 6 games for a complete novice to the table to reach its wizard mode. </p><p></p><p><a href="http://digitalpinballfans.com/showthread.php/2731-Suggestion-for-the-Table-Difficulty-Issues" target="_blank">I have a suggestion going on the general discussion forum</a> on a relatively easy way FarSight could create more challenging versions of the tables without significantly impacting their workload or affecting the current tables, assuming I'm understanding correctly how the tuning process works. </p><p></p><p></p><p>Perhaps. But a small and silent minority never will.</p><p></p><p></p><p>The PS3 controller has analog buttons, so there's a threshold for triggering the lower flipper and a second higher threshold for triggering the upper one.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 43015, member: 152"] It has, back when Bobby King first revealed in an interview (with WGN, I think) that the tables were altered. But the alterations were relatively moderate: reaching Atlantis on RBION or Battle for the Kingdom on MM is still challenging for most players. I was OK with this, and I think most others were either fine with it or at least grudgingly accepting of the need to accommodate casual players. This latest uproar happened when Twilight Zone, one of the hardest physical tables, arrived and we discovered it's incredibly easy, to the point where people who had never played a TZ before were reaching Lost in the Zone on their fifth or sixth game. For comparison, I have reached LITZ three times in 1000+ games on the real table. It's fine to say that LITZ should not be as hard to reach as on a physical TZ, and I agree, but it should take more than 6 games for a complete novice to the table to reach its wizard mode. [URL=http://digitalpinballfans.com/showthread.php/2731-Suggestion-for-the-Table-Difficulty-Issues]I have a suggestion going on the general discussion forum[/URL] on a relatively easy way FarSight could create more challenging versions of the tables without significantly impacting their workload or affecting the current tables, assuming I'm understanding correctly how the tuning process works. Perhaps. But a small and silent minority never will. The PS3 controller has analog buttons, so there's a threshold for triggering the lower flipper and a second higher threshold for triggering the upper one. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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