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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="Sumez" data-source="post: 43071" data-attributes="member: 1547"><p>The fact that "unpredictable" physics are difficult to simulate definitely plays a huge factor in this. A simulated table would NEVER be as "random" as a real table, and one might argue that it shouldn't.</p><p></p><p>Another thing is the basic engineering of the table. There's a lot of genious at work when designing a table, and a lot of it probably came from just placing objects on it, making the shots and seeing how they work. Simulating the exact difficulty of each shot is nearly impossible, even with extremely skilled physics programming - just like if you were to build a physical copy of the same table.</p><p>On real tables too, the difficulty might easily vary due to slight physical differences. For a digital comparison of this, see Funhouse in PHoF compared to TPA, which is the same table, but hitting Rudy's head is incredibly much more easy in the TPA version, while controlling those shots was close to impossible in the HoF version, making it easier to complete the magic mirror on TPA, while jackpot (trapdoor) shots are a lot more difficult.</p></blockquote><p></p>
[QUOTE="Sumez, post: 43071, member: 1547"] The fact that "unpredictable" physics are difficult to simulate definitely plays a huge factor in this. A simulated table would NEVER be as "random" as a real table, and one might argue that it shouldn't. Another thing is the basic engineering of the table. There's a lot of genious at work when designing a table, and a lot of it probably came from just placing objects on it, making the shots and seeing how they work. Simulating the exact difficulty of each shot is nearly impossible, even with extremely skilled physics programming - just like if you were to build a physical copy of the same table. On real tables too, the difficulty might easily vary due to slight physical differences. For a digital comparison of this, see Funhouse in PHoF compared to TPA, which is the same table, but hitting Rudy's head is incredibly much more easy in the TPA version, while controlling those shots was close to impossible in the HoF version, making it easier to complete the magic mirror on TPA, while jackpot (trapdoor) shots are a lot more difficult. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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