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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="Alex" data-source="post: 43387" data-attributes="member: 982"><p>Biggest difficulty problem on TZ is that infidel ring between the lower left jets. I know it was there in the original few machines but it was pulled and the game is better for it. Beyond that the difficulty seems quite accurate to me except MAYBE it could use a little more heat off all the standups (especially the slot one), and the left ramp a bit less of a gimme. But really it feels close, and it screws me the same kinds of ways.</p><p></p><p>I find that the most major difficulty problem with TPA in general is the conversion of replay scores and specials to extra balls. I always tilt those away -- the games weren't designed for that many extra balls and things start to stack up out of control -- and the games tend to be a lot more satisfying that way.</p></blockquote><p></p>
[QUOTE="Alex, post: 43387, member: 982"] Biggest difficulty problem on TZ is that infidel ring between the lower left jets. I know it was there in the original few machines but it was pulled and the game is better for it. Beyond that the difficulty seems quite accurate to me except MAYBE it could use a little more heat off all the standups (especially the slot one), and the left ramp a bit less of a gimme. But really it feels close, and it screws me the same kinds of ways. I find that the most major difficulty problem with TPA in general is the conversion of replay scores and specials to extra balls. I always tilt those away -- the games weren't designed for that many extra balls and things start to stack up out of control -- and the games tend to be a lot more satisfying that way. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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